Preventing Subtractive Track Separation
First Claim
1. A method for preventing filtering of original audio tracks from a song executed on a computerized game platform comprising:
- providing a first audio track representing a part of a musical composition;
providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track;
mixing the first audio track and the second audio track to provide a mixed audio track;
generating an audio modification data comprising a series of substantially random audio modifiers; and
modifying, before playback, the mixed audio track based on the audio modification data to provide a modified mixed audio track, such that, subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track.
3 Assignments
0 Petitions
Accused Products
Abstract
Disclosed are techniques for preventing extraction of original audio tracks from a song. The techniques are executed on a game platform and involve providing a first and second audio track representing parts of a musical composition, mixing the first audio track and the second audio track to provide a mixed audio track, generating an audio modification data comprising a series of substantially random audio modifiers, and then modifying, before playback, the mixed audio track based on the audio modification data to provide a modified mixed audio track, such that subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track.
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Citations
16 Claims
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1. A method for preventing filtering of original audio tracks from a song executed on a computerized game platform comprising:
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providing a first audio track representing a part of a musical composition; providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track; mixing the first audio track and the second audio track to provide a mixed audio track; generating an audio modification data comprising a series of substantially random audio modifiers; and modifying, before playback, the mixed audio track based on the audio modification data to provide a modified mixed audio track, such that, subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method executed on a game platform comprising:
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providing a first audio track representing a part of a musical composition; providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track; generating an audio modification track comprising a series of substantially random audio modifiers; mixing the first audio track and the second audio track to provide a mixed audio track; and modifying, before playback, the mixed audio track based on the audio modification track.
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11. A method executed on a game platform comprising:
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providing a first audio track representing a part of a musical composition; providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track; mixing the first audio track and the second audio track to provide a mixed audio track; generating an audio modification track comprising a series of substantially random audio modifiers; and modifying, before playback, the mixed audio track based on the audio modification track.
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12. A method executed on a game platform comprising:
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providing a first audio track representing a part of a musical composition; providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track; generating an audio modification track comprising a first series of substantially random audio modifiers; modifying, before playback, the first audio track based on the audio modification track; modifying, before playback, the second audio track based on the audio modification track; and mixing the modified first audio track and the modified second audio track to provide a mixed audio track for playback.
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13. A method for preventing filtering of original audio tracks from a song executed on a computerized game platform comprising:
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providing a first audio track representing a part of a musical composition; providing a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track; generating an audio modification track comprising a series of substantially random audio modifiers; mixing the first audio track and the second audio track to provide a mixed audio track; and modifying, before playback, the mixed audio track based on the audio modification track to provide a modified mixed audio track, such that, subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track.
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14. A computer program product, tangibly embodied in a computer-readable medium, for preventing filtering of original audio tracks from a song, the computer program product including executable instruction operable to cause a game platform to:
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provide two or more original audio tracks; mix the two or more original audio tracks to provide a mixed audio track; generate an audio modification track comprising a series of substantially random audio modifiers; and modify, before playback, the mixed audio track based on the audio modification track to provide a modified mixed audio track, such that, subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track.
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15. A computer program product, tangibly embodied in a computer-readable medium, for preventing filtering of original audio tracks from a song, the computer program product including executable instruction operable to cause a game platform to:
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provide a first audio track representing a part of a musical composition; provide a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track; generate an audio modification track comprising a first series of substantially random audio modifiers; modify, before playback, the first audio track based on the audio modification track; modify, before playback, the second audio track based on the audio modification track; and mix the modified first audio track and the modified second audio track to provide a mixed audio track for playback.
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16. A computer program product, tangibly embodied in a computer-readable medium, for preventing filtering of original audio tracks from a song, the computer program product including executable instruction operable to cause a game platform to:
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provide a first audio track representing a part of a musical composition; provide a second audio track representing at least one part of a musical composition, the at least one part being different than the part represented by the first track; generate an audio modification track comprising a series of substantially random audio modifiers; mix the first audio track and the second audio track to provide a mixed audio track; and modify, before playback, the mixed audio track based on the audio modification track to provide a modified mixed audio track, such that, subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track.
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Specification