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Computer-Readable Storage Medium Having Program Stored Therein, Apparatus, System, and Method, for Performing Game Processing

  • US 20120077582A1
  • Filed: 06/14/2011
  • Published: 03/29/2012
  • Est. Priority Date: 09/24/2010
  • Status: Active Grant
First Claim
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1. A computer-readable storage medium having a game program stored therein, the game program causing a computer of a game apparatus, which is connected to an imaging device and a display device that allows a real space to be viewed on a screen thereof, to operate as:

  • taken image obtaining means for obtaining a taken image obtained by the imaging device taking an image of the real space;

    detection means for detecting a specific object from the taken image obtained by the taken image obtaining means;

    calculation means for calculating a relative position of the imaging device and the specific object on the basis of a detection result of the specific object;

    virtual camera setting means for setting a virtual camera in a virtual space on the basis of the relative position;

    virtual surface setting means for setting, on the basis of the relative position, a virtual surface in the virtual space to define subspaces of the virtual space;

    first virtual object control means for providing, on the basis of a position of the virtual camera, a first virtual object in a first subspace of the virtual space that is defined by the virtual surface;

    virtual object image generation means for generating a virtual object image by taking, by the virtual camera, the virtual space including the first virtual object;

    display control means for displaying the virtual object image on the display device such that the virtual object image is superimposed on the real space on the screen and viewed by a user;

    second virtual object control means for providing a second virtual object different from the first virtual object, in the virtual space in accordance with a progress of a game; and

    game progress means for controlling the progress of the game in accordance with changing a positional relation of either one of the first virtual object or the second virtual object or both of them with respect to the virtual surface.

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