Apparatuses, Methods and Systems For An Interactive Proximity Display Tether With Remote Co-Play
First Claim
1. A processor-implemented interactive co-play method, comprising:
- receiving a request to initialize an interactive co-play component;
querying for co-play client devices;
providing a list of available co-play client devices based on the query;
obtaining a selection of a co-play client device;
configuring a communications channel for the selected co-play client device; and
instantiating the interactive co-play component through the communications channel.
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Accused Products
Abstract
The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER WITH REMOTE CO-PLAY (“CO-PLAY”) teaches an interactive cooperative gameplay platform, which provides an interactive communications and display tether between a source device and a remote display device, and between a source device and a co-play client device. The CO-PLAY allows multiple users to operate an application platform, e.g., in game environments. For example, a user may employ a mobile device, such as the Apple iPhone, and launch a CO-PLAY implemented video game to query and connect to an available client device (e.g., another Apple iPhone) to co-play the video game. In one implementation, the CO-PLAY may tether the mobile device with a remote display device for visualization on a larger display.
151 Citations
20 Claims
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1. A processor-implemented interactive co-play method, comprising:
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receiving a request to initialize an interactive co-play component; querying for co-play client devices; providing a list of available co-play client devices based on the query; obtaining a selection of a co-play client device; configuring a communications channel for the selected co-play client device; and instantiating the interactive co-play component through the communications channel. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. An interactive co-play system, comprising:
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means to receive a request to initialize an interactive co-play component; means to query for co-play client devices; means to provide a list of available co-play client devices based on the query; means to obtain a selection of a co-play client device; means to configure a communications channel for the selected co-play client device; and means to instantiate the interactive co-play component through the communications channel.
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20. A processor-readable medium storing a plurality of processing instructions, comprising issuable instructions by a processor to:
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receive a request to initialize an interactive co-play component; query for co-play client devices; provide a list of available co-play client devices based on the query; obtain a selection of a co-play client device; configure a communications channel for the selected co-play client device; and instantiate the interactive co-play component through the communications channel.
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Specification