Method and system of playing game through communication tool
First Claim
1. A method of playing games, comprising the steps of:
- (a) allowing a plurality of players to play said game via a plurality of individual electronic devices respectively;
(b) remotely linking said individual electronic devices to a networking system, wherein said players are able to play said game with each other through said networking system in a real time manner; and
(c) enabling said players to chat with each other through said networking system in a real time manner, wherein said players are able to remotely and to simultaneously play said game and chart with each other via said individual electronic devices through said networking system, such that said networking system forms not only a playing channel for said player to play said game but also a communication channel for said players to chat so as to enhance the entertainment of said game.
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Abstract
A method playing games includes the steps of allowing a plurality of players to play the game via a plurality of individual electronic devices respectively; remotely linking the individual electronic devices to a networking system, wherein the players are able to play the game with each other through the networking system in a real time manner; and enabling the players to chat with each other through the networking system in a real time manner, wherein the players are able to remotely and simultaneously play the game and chart with each other via the individual electronic devices through the to networking system. Therefore, the networking system forms not only a playing channel for the player to play the game but also a communication channel for the players to chat so as to enhance the entertainment of the game, casino and safety.
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Citations
31 Claims
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1. A method of playing games, comprising the steps of:
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(a) allowing a plurality of players to play said game via a plurality of individual electronic devices respectively; (b) remotely linking said individual electronic devices to a networking system, wherein said players are able to play said game with each other through said networking system in a real time manner; and (c) enabling said players to chat with each other through said networking system in a real time manner, wherein said players are able to remotely and to simultaneously play said game and chart with each other via said individual electronic devices through said networking system, such that said networking system forms not only a playing channel for said player to play said game but also a communication channel for said players to chat so as to enhance the entertainment of said game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16)
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17. A system for players to play games, comprising:
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a plurality of individual electronic devices for said players to play said game respectively; a networking system remotely linking to said individual electronic devices for allowing said players to play said game with each other through said networking system in a real time manner; and a chatting module linked to said networking system for enabling said players to chat with each other through said networking system in a real time manner, wherein said networking system forms not only a playing channel for said player to play said game but also a communication channel for said players to chat so as to enhance the entertainment of said game, such that said players are able to remotely and simultaneously play said game and chart with each other via said individual electronic devices through said networking system. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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Specification