SYSTEM AND METHOD FOR HIGH-PRECISION 3-DIMENSIONAL AUDIO FOR AUGMENTED REALITY
First Claim
1. A method comprising:
- determining physical characteristics of a room based on sensor data;
determining a location of a listener in the room; and
determining a 3D audio signal based on the physical characteristics of the room and the location of the listener in the room.
2 Assignments
0 Petitions
Accused Products
Abstract
Techniques are provided for providing 3D audio, which may be used in augmented reality. A 3D audio signal may be generated based on sensor data collected from the actual room in which the listener is located and the actual position of the listener in the room. The 3D audio signal may include a number of components that are determined based on the collected sensor data and the listener'"'"'s location. For example, a number of (virtual) sound paths between a virtual sound source and the listener may be determined The sensor data may be used to estimate materials in the room, such that the affect that those materials would have on sound as it travels along the paths can be determined In some embodiments, sensor data may be used to collect physical characteristics of the listener such that a suitable HRTF may be determined from a library of HRTFs.
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Citations
20 Claims
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1. A method comprising:
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determining physical characteristics of a room based on sensor data; determining a location of a listener in the room; and determining a 3D audio signal based on the physical characteristics of the room and the location of the listener in the room. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An apparatus, comprising:
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one or more sensors; a processor coupled to the one or more sensors; and a computer readable storage medium coupled to the processor, the computer readable storage medium having instructions stored thereon which, when executed on the processor, cause the processor to collect data pertaining to an environment and a listener using the sensors;
the processor determines physical characteristics of the environment based on the collected sensor data;
the processor determines a location of the listener in the environment based on the collected sensor data;
the processor determines a plurality of components for a 3D audio signal based on the physical characteristics of the environment and the location of the listener in the environment;
the processor applies a head related transfer function (HRTF) for the listener to each of the plurality of components; and
the processor provides the 3D audio signal. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method for providing a 3D audio signal, comprising:
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collecting sensor data that includes depth information pertaining to a listener; determining physical parameters of the listener based on the depth information pertaining to the listener; determining a head related transfer function (HRTF) for the listener based on a library of HRTFs, determining the HRTF is based on the physical parameters of the listener; collecting sensor data that includes depth information pertaining to a room; determining physical parameters of the room based on the depth information pertaining to the room; determining a location of the listener in the room; determining a plurality of sound paths between a virtual sound source and the listener based on the physical parameters of the room and the location of the listener in the room; determining a component of a 3D audio signal for each of the plurality of sound paths, the determining is based on the physical parameters of the room; applying the HRTF for the listener to each of the components of the 3D audio signal; and providing the 3D audio signal. - View Dependent Claims (17, 18, 19, 20)
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Specification