MOTION-SENSITIVE GAME CONTROLLER WITH OPTIONAL DISPLAY SCREEN
First Claim
1. A method for playing a multi-player interactive game in which a virtual play environment is visually/aurally represented through one or more computer animations displayed on a television or computer display device and wherein the game progress or performance for each individual game participant is simultaneously tracked, said method comprising:
- operating at least one computer gaming system to produce one or more computer-animated visual or aural effects on said television or computer display device in accordance with said interactive game, said at least one computer gaming system comprising a first wireless RF transceiver provided at a first location within a physical play environment and adapted to provide medium-range two-way wireless RF communications with one or more portable wireless input devices located within a play area defined by a communication range of said first transceiver;
holding at least one portable wireless motion-sensitive input device freely in the air using a single hand, said at least one input device comprising;
an elongated body extending along an axis of elongation from a first end adapted to be held or gripped by a single hand of a game participant to a second end extending from said first end and being in substantial collinear alignment therewith;
a unique identification number for uniquely identifying said at least one input device within said game and for distinguishing said at least one input device from one or more other wireless input devices that may be used with said at least one computer gaming system;
a second wireless RF transceiver adapted to provide medium-range, two-way wireless RF communications with said first transceiver or one or more other wireless input devices, wherein said two-way wireless RF communications include at least communication of said unique identification number; and
an effects generator configured to selectively produce one or more light, vibration or sound effects based on one or more wireless communications received from said at least one computer gaming system;
causing a wireless communication link to be established between said first transceiver and said second transceiver by holding and operating said at least one input device at a second location different from said first location and within said defined play area, said wireless communication link being automatically established at least in part by said first transceiver sending a first wireless RF signal including a first identification number identifying said first transceiver and said second transceiver receiving and responding to said first transceiver by sending a second wireless RF signal including said first identification number and a second identification number corresponding to said unique identification number for said at least one input device, and wherein said wireless communication link allows said first and second transceivers to uniquely identify and wirelessly communicate with one another; and
operating said at least one input device to send one or more wireless input signals to said at least one computer gaming system at least in part by holding said at least one input device in the air using a single hand and moving it in a waving or shaking motion to thereby wirelessly actuate or control one or more computer-animated visual, aural or tactile effects within said interactive game,wherein said at least one computer gaming system tracks the game progress or performance of multiple game participants playing said game substantially simultaneously based at least in part on identifying and distinguishing one or more wireless input signals from each said game participant and adjusts the play experience for each said game participant based on said tracked game progress or performance.
4 Assignments
0 Petitions
Accused Products
Abstract
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
35 Citations
43 Claims
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1. A method for playing a multi-player interactive game in which a virtual play environment is visually/aurally represented through one or more computer animations displayed on a television or computer display device and wherein the game progress or performance for each individual game participant is simultaneously tracked, said method comprising:
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operating at least one computer gaming system to produce one or more computer-animated visual or aural effects on said television or computer display device in accordance with said interactive game, said at least one computer gaming system comprising a first wireless RF transceiver provided at a first location within a physical play environment and adapted to provide medium-range two-way wireless RF communications with one or more portable wireless input devices located within a play area defined by a communication range of said first transceiver; holding at least one portable wireless motion-sensitive input device freely in the air using a single hand, said at least one input device comprising; an elongated body extending along an axis of elongation from a first end adapted to be held or gripped by a single hand of a game participant to a second end extending from said first end and being in substantial collinear alignment therewith; a unique identification number for uniquely identifying said at least one input device within said game and for distinguishing said at least one input device from one or more other wireless input devices that may be used with said at least one computer gaming system; a second wireless RF transceiver adapted to provide medium-range, two-way wireless RF communications with said first transceiver or one or more other wireless input devices, wherein said two-way wireless RF communications include at least communication of said unique identification number; and an effects generator configured to selectively produce one or more light, vibration or sound effects based on one or more wireless communications received from said at least one computer gaming system; causing a wireless communication link to be established between said first transceiver and said second transceiver by holding and operating said at least one input device at a second location different from said first location and within said defined play area, said wireless communication link being automatically established at least in part by said first transceiver sending a first wireless RF signal including a first identification number identifying said first transceiver and said second transceiver receiving and responding to said first transceiver by sending a second wireless RF signal including said first identification number and a second identification number corresponding to said unique identification number for said at least one input device, and wherein said wireless communication link allows said first and second transceivers to uniquely identify and wirelessly communicate with one another; and operating said at least one input device to send one or more wireless input signals to said at least one computer gaming system at least in part by holding said at least one input device in the air using a single hand and moving it in a waving or shaking motion to thereby wirelessly actuate or control one or more computer-animated visual, aural or tactile effects within said interactive game, wherein said at least one computer gaming system tracks the game progress or performance of multiple game participants playing said game substantially simultaneously based at least in part on identifying and distinguishing one or more wireless input signals from each said game participant and adjusts the play experience for each said game participant based on said tracked game progress or performance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An interactive entertainment system for amusing or entertaining multiple game participants playing a game substantially simultaneously in which at least a portion of the game is visually/aurally represented through computer animations displayed on an associated television display device and wherein game progress or performance for each individual game participant is tracked as said game is played, said entertainment system comprising:
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at least one computer gaming system configured and adapted to produce one or more computer-animated visual, aural or tactile effects in accordance with a user-selectable game, said at least one computer gaming system comprising a first wireless transceiver adapted to provide medium-range two-way wireless communications with one or more wireless input devices; and at least one wireless motion-sensitive input device sized and configured to be held and moved freely in the air and to be operated by a game participant using a single hand to play said game at least in part by moving said at least one input device through the air in a waving or shaking motion, said at least one input device comprising; an elongated body having an axis of elongation extending from a first end adapted to be held or gripped by a single hand of a game participant to a second end protruding from said first end and being oriented in substantial collinear alignment therewith; at least one motion sensor configured and arranged relative to said elongated body so as to sense one or more waving or shaking motions of said elongated body; an effects generator for selectively producing one or more light, vibration or sound effects based on one or more wireless communications received from said at least one computer gaming system; a unique identification number for uniquely identifying said at least one input device within said game and for distinguishing said at least one input device from one or more other wireless input devices that may be operated by other game participants; and a second wireless transceiver adapted to provide medium-range two-way wireless communications with said first transceiver or one or more other associated wireless input devices, wherein said two-way wireless communications include communication of at least said unique identification number; wherein said at least one computer gaming system is further configured and adapted to execute game software to carry out said user-selectable game, said game software including program instructions for instructing said computer gaming system to;
i) conduct an interactive game in which a virtual play environment is visually/aurally represented through computer animation;
ii) establish a wireless communication link with said at least one input device when said at least one input device is provided within a communication range of said first transceiver, said wireless communication link being established at least in part by said first wireless transceiver sending a first wireless signal including a first identification number identifying said first wireless transceiver and said second wireless transceiver receiving and responding to said first wireless transceiver by sending a second wireless signal including said first identification number and a second identification number comprising said unique identification number of said at least one input device;
iii) track the game progress or performance of each game participant playing said game based at least in part on identifying and distinguishing one or more wireless input signals from each said game participant; and
iv) adjust the play experience for each said game participant based on said tracked game progress or performance. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. An interactive entertainment system for amusing or entertaining one or more game participants playing a game in which at least a portion of the game is visually/aurally represented through one or more computer animations displayed on a television or computer display device, said entertainment system comprising:
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at least one computer gaming system configured and adapted to produce one or more computer-animated visual, aural or tactile effects in accordance with a game, said at least one computer gaming system comprising a first wireless transceiver adapted to be provided at a first location within a play environment and providing two-way wireless communications with one or more associated portable wireless input devices provided within a play area defined by a wireless communication range extending 10 to 40 feet from said first location; at least one portable wireless motion-sensitive input device sized and configured to be held and moved freely in the air and to be operated by a game participant to play said game at least in part by moving said at least one input device through the air in a desired manner, said at least one input device comprising; a unique identification number for uniquely identifying said at least one input device within said game and for distinguishing said at least one input device from one or more other wireless input devices that may be operated by other game participants; a second wireless transceiver adapted to provide two-way wireless communications with said first wireless transceiver, and wherein said two-way wireless communications include at least communication of selected information uniquely identifying said at least one input device to said at least one computer gaming system; at least one motion sensor configured and arranged so as to sense one or more motions of said at least one input device; at least one display screen for displaying selected messages or other game-relevant information based on one or more wireless communications received from said at least one computer gaming system or one or more other associated wireless input devices; and an effects generator for selectively producing one or more light, vibration or sound effects based on one or more wireless communications received from said at least one computer gaming system; and game software adapted to be executed by said computer gaming system to carry out said game, said game software including program instructions for instructing said computer gaming system to conduct an interactive game in which a virtual play environment is visually/aurally represented through one or more computer animations, track the game progress or performance of one or more game participants playing said game, wirelessly transmit selected messages or other game-relevant information to be displayed on said at least one display screen, and adjust the play experience for said one or more game participants based at least in part on said tracked game progress or performance. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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36. A live-action interactive entertainment system for amusing or entertaining multiple game participants playing a game at least a portion of which is physically represented in a physical play environment and at least a portion of which is visually/aurally represented in a virtual play environment through computer animation, said entertainment system comprising:
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a physical play environment comprising a play structure, dedicated play space or entertainment facility configured and adapted to produce one or more physical play effects, said physical play environment having a size and operating capacity capable of supporting hundreds or more game participants and being themed in accordance with a game desired to be played; a virtual play environment comprising at least one computer gaming system configured and adapted to produce one or more computer-animated visual, aural or tactile effects in accordance with said game; at least one wireless receiver adapted to receive wireless input signals from one or more associated wireless input devices and to communicate said wireless input signals to said physical play environment and/or said virtual play environment; at least one wireless motion-sensitive input device sized and configured to be held and moved freely in the air and to be operated by a game participant using a single hand to play said game at least in part by moving said at least one input device in a waving or shaking motion, said at least one input device comprising; an elongated body having an axis of elongation extending from a first end adapted to be held or gripped by a single hand of a game participant to a second end protruding from said first end and being oriented in substantial collinear alignment therewith; at least one motion sensor configured and arranged relative to said elongated body so as to sense one or more waving or shaking motions of said elongated body; a unique identification number for uniquely identifying said at least one input device within said game and for distinguishing said at least one input device from one or more other associated wireless input devices that may be operated by other game participants; and a wireless transmitter adapted to transmit one or more wireless input signals to said receiver, and wherein said one or more wireless input signals include communication of at least said unique identification number; and a master control system for actuating or controlling one or more physical play effects in said physical play environment and one or more computer-animated effects in said virtual play environment so as to provide an overall interactive game in which the game progress or performance of multiple game participants playing said game in both said physical play environment and said virtual play environment can be individually tracked according to the received wireless input signals, and wherein said master control system is further able to adjust the game experience for each said game participant in both said physical play environment and said virtual play environment based on said tracked game progress or performance. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43)
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Specification