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INTERACTIVE ASYNCHRONOUS GAME BUCKETING FACILITY

  • US 20120122552A1
  • Filed: 01/24/2011
  • Published: 05/17/2012
  • Est. Priority Date: 12/15/2008
  • Status: Abandoned Application
First Claim
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1. A method of managing prior game play data for asynchronous computer game play, comprising:

  • a. Providing fast response searchable memory for storage of game play data, the memory having a data search and data retrieval speed that is substantially faster than a data search and data retrieval speed from a structured database;

    b. Receiving, at a server, game play data from a live gaming participant;

    c. Identifying an attribute of at least one of the live gaming participant and the game play data, forming a live game attribute;

    d. Providing a plurality of game play data buckets in the fast response searchable memory, wherein each bucket includes data relating to a different attribute, forming a bucket attribute corresponding to each bucket; and

    e. Storing the game play data in one of the plurality of buckets where the bucket attribute and the live game attribute substantially match, such that, upon receipt of a gaming request that includes a desired attribute, the desired attribute can be used as a basis for identifying a bucket from the plurality of buckets in which to search for prior game data to be used to simulate an opponent in a multi-player game environment where the live gaming participant can play against and have two-way interactions with an apparently live opponent, the apparently live opponent'"'"'s interaction being based on the prior game play data.

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