AUGMENTED REALITY GAMING EXPERIENCE
First Claim
1. A computer-implemented method for providing a gaming experience, the method comprising:
- associating, by a processor, an element with geographic coordinates;
receiving data, by the processor and from a user device, the received data indicating that the user device is located proximal to a geographic location corresponding to the geographic coordinates; and
responsive to the received data, transmitting data, by the processor and to the user device, for rendering the element via an output device of the user device.
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Accused Products
Abstract
A persistent, multi-player game, most likely story-based, involving the use of a smart phone, cell phone and/or other wireless device (while remaining multi-platform in nature), where the gaming and story may be tied to the location of the smart phone, cell phone and/or other wireless device (while remaining multi-platform) as held by the human gamer (who may or may not utilize a customizable avatar), and where the smart phone, cell phone and/or other wireless device (and/or other platform) provides, among other things, video, voice, text and audio to the human gamer, thereby enriching the game and story and the gamer'"'"'s interaction with his or her environment, including, perhaps, but by no means being limited to, other gamers, real world actors, the conversion of a person, place and/or thing into a game component via “augmented reality” technology, tradable items and/or sponsors.
189 Citations
37 Claims
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1. A computer-implemented method for providing a gaming experience, the method comprising:
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associating, by a processor, an element with geographic coordinates; receiving data, by the processor and from a user device, the received data indicating that the user device is located proximal to a geographic location corresponding to the geographic coordinates; and responsive to the received data, transmitting data, by the processor and to the user device, for rendering the element via an output device of the user device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer-implemented method, comprising:
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obtaining, by a processor, data from each of a first user device and a second user device, the data indicating that the first and second user devices are located proximal to each other; and responsive to the obtained data, providing, by the processor, a gaming element for output at least one of the first and second user devices. - View Dependent Claims (13, 14, 15, 16)
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17. A computer-implemented method for providing a gaming experience, the method comprising:
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associating, by a processor, an element with an object template; and transmitting, by the processor and to a user device, data providing for output of the animation element in an output device of the user device responsive to matching of a real-space object to the object template. - View Dependent Claims (18, 19)
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20. A computer-implemented method for providing a gaming experience, the method comprising:
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obtaining, by a processor of a user device, data that includes an element and that associates the element with an object; outputting, by the user device, an instruction to move the user device such that the user device displays the object in a display device of the user device; sensing, by the user device, movement of the user device subsequent to output of the instruction; sensing, by the user device, that the user device has substantially come to a standstill subsequent to the sensed movement and that the user device remains substantially still for a predetermined time period; and responsive to expiry of the predetermined time period, the processor outputs the element. - View Dependent Claims (21, 22)
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23. A computer-implemented method for providing a gaming experience, the method comprising:
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obtaining, by a processor of a user device, data including an animation element that is associated with a sound; sensing, by an imaging sensor of the user device, a real-space area; responsive to the sensing of the real-space area, displaying in a display device of the user device a representation of the real-space area; sensing, by the user device, the sound; and responsive to the sensing of the sound, displaying, by the processor, the animation element in the display device and one of (a) overlaying and (b) replacing a portion of the representation of the real-space area.
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24. A computer-implemented method for providing a gaming experience, the method comprising:
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obtaining, by a processor of a user device and from a server, an element associated with geographic coordinates; sensing, by the processor, that the user device is located proximal to a geographic location corresponding to the geographic coordinates; and responsive to the sensing, outputting, by the processor, the element in an output device of the user device. - View Dependent Claims (25, 26, 27)
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28. A computer-implemented method for providing a gaming experience, the method comprising:
responsive to a combination of a sensed time of a clock and a sensed location of a user device, outputting, by a processor, an element in an output device of the user device. - View Dependent Claims (29, 30, 31)
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32. A computer-implemented method for providing an augmented reality experience, comprising:
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providing a story-driven augmented reality (AR) experience that includes a plurality of scenarios and objectives related to each other via the story-driven experience; wherein the providing; is on a smart device including a display, a processor, a memory, a network I/O device, an optical input device, and a plurality of sensor devices for sensing at least one of;
position, altitude, angle, distance, movement, sound, and time; andincludes augmenting a display of a sensed image based on the at least one of the sensed position, altitude, angle, distance, movement, sound, and time. - View Dependent Claims (33, 34)
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35. A computer-implemented method, comprising:
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in accordance with user input at a first device associated with a first game player of a game, generating an interactive object; obtaining and outputting, by a second user device associated with a second game player of the game, the interactive object; and in accordance with interaction with the interactive object in accordance with user input at the second user device, modifying a game element of the second game player. - View Dependent Claims (36)
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37. A computer-implemented method, comprising:
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in accordance with user input at a first device, associating a sound with a location; obtaining, by a second user device, the sound; and outputting the sound, by the second user device, responsive to the second device reaching the location.
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Specification