MANAGING FRANCHISE OBJECTS IN AN INTERACTIVE SOCIAL GAME
First Claim
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1. A computer-implemented method comprising:
- permitting a first player to access a virtual game environment of a second player, the virtual game environment associated with an interactive social game;
receiving a selection of a franchise object from the first player;
locating, using one or more processors, the selected franchise object in the virtual game environment of the second player;
locating a franchise headquarters object in the virtual game environment of the second player; and
associating the franchise headquarters object with the selected franchise object.
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Abstract
Systems and methods to manage franchise objects in an interactive social game are described. In some embodiments, a method permits a first player to access a virtual game environment of a second player. The virtual game environment being associated with the interactive social game. The method receives a selection of a franchise object from the first player and locates the selected franchise object in the virtual game environment of the second player. Further, the method locates a franchise headquarters object in the virtual game environment of the second player and associates the franchise headquarters object with the selected franchise object.
104 Citations
20 Claims
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1. A computer-implemented method comprising:
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permitting a first player to access a virtual game environment of a second player, the virtual game environment associated with an interactive social game; receiving a selection of a franchise object from the first player; locating, using one or more processors, the selected franchise object in the virtual game environment of the second player; locating a franchise headquarters object in the virtual game environment of the second player; and associating the franchise headquarters object with the selected franchise object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
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permitting a first player to access a virtual game environment of a second player, the virtual game environment associated with an interactive social game; receiving a selection of a franchise object from the first player; locating the selected franchise object in the virtual game environment of the second player; locating a franchise headquarters object in the virtual game environment of the second player; and associating the franchise headquarters object with the selected franchise object. - View Dependent Claims (15, 16, 17, 18)
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19. A game system comprising:
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an interface to communicate with players of a game; a memory to store data associated with the game; and one or more processors coupled to the interface and the memory, the one or more processors configured to; permit a first player to access a virtual game environment of a second player, the virtual game environment associated with an interactive social game; receive a selection of a franchise object from the first player; locate the selected franchise object in the virtual game environment of the second player; receive a selection of a franchise headquarters object from the first player; locate the franchise headquarters object in the virtual game environment of the second player; and associate the selected franchise headquarters object with the selected franchise object. - View Dependent Claims (20)
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Specification