SOCIAL GAMING
First Claim
Patent Images
1. A social gaming system, comprising:
- at least one gaming machine configured to play a game of chance and produce game information; and
a social gaming server configured to;
communicate with the at least one gaming machine;
establish a remote gaming session between the gaming machine and at least one user device; and
distribute at least a portion of the game information to the at least one user device.
3 Assignments
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Accused Products
Abstract
In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.
155 Citations
28 Claims
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1. A social gaming system, comprising:
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at least one gaming machine configured to play a game of chance and produce game information; and a social gaming server configured to; communicate with the at least one gaming machine; establish a remote gaming session between the gaming machine and at least one user device; and distribute at least a portion of the game information to the at least one user device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A social gaming server, comprising:
a social game session manager configured to; establish a social game session between a gaming machine and at least one user device; acquire gaming information from the gaming machine; determine portions of gaming information to be distributed to the at least one user device; and initiate transfer of the portions of gaming information to the at least one user device. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A method for distributing game information, comprising:
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operating a game of chance on a gaming machine to produce game information; identifying at least one remote user; and distributing at least a portion of the game information from the game of chance to the at least one remote user. - View Dependent Claims (17, 18, 19, 20, 21, 22)
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23. A method for managing social awards, comprising:
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(a) operating a game of chance on a gaming machine; (b) determining whether a social award has been earned through playing the game of chance; (c) generating the social award if the determining (b) determines that a social award has been earned; (d) determining if the social award is to be transferred to at least one remote recipient; and (e) transferring the social award to the remote recipient if the determining (d) determines that the social award is to be transferred to a remote recipient. - View Dependent Claims (24, 25, 26, 27, 28)
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Specification