System and Method for Interactive Location-Based Gameplay
First Claim
Patent Images
1. A system comprising:
- a location engine for detecting the location of the system;
an attraction engine for identifying an attraction proximate to the system;
a gameplay engine for enabling gameplay of a user to earn virtual credits based on the proximity; and
a virtual item engine for providing a virtual item to the user during gameplay, the virtual item having a real-world implication and being usable by the gameplay engine for an increase or decrease of virtual credits.
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Abstract
Disclosed is a system comprising a location engine for detecting the location of the system, an attraction engine for identifying an attraction proximate to the system, a gameplay engine for enabling gameplay of a user to earn virtual credits based on the proximity, and a virtual item engine for providing a virtual item to the user during gameplay, the virtual item having a real-world implication and being usable by the gameplay engine for an increase or decrease of virtual credits.
125 Citations
34 Claims
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1. A system comprising:
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a location engine for detecting the location of the system; an attraction engine for identifying an attraction proximate to the system; a gameplay engine for enabling gameplay of a user to earn virtual credits based on the proximity; and a virtual item engine for providing a virtual item to the user during gameplay, the virtual item having a real-world implication and being usable by the gameplay engine for an increase or decrease of virtual credits. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A method comprising:
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enabling gameplay of a user to earn virtual credits based on proximity of a mobile device to a user-selected attraction; selecting an interactive virtual item having a real-world implication, the selection based at least in part on an attribute of the user-selected attraction; sending the interactive virtual item to the mobile device; receiving interaction information relating to the interactive virtual item; and modifying the virtual credits based on the interaction information. - View Dependent Claims (32, 33)
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34. A computer readable medium having embodied thereon executable instructions, the executable instructions being executable by a processor for performing a method, the method comprising:
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enabling gameplay of a user to earn virtual credits based on proximity of a mobile device to a user-selected attraction; selecting an interactive virtual item having a real-world implication, the selection based at least in part on an attribute of the user-selected attraction; sending the interactive virtual item to the mobile device; receiving interaction information relating to the interactive virtual item; and modifying the virtual credits based on the interaction information.
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Specification