CLIENT ACCOUNT MANAGING ARRANGEMENT ON AN ONLINE GAMING SYSTEM
First Claim
1. A client account managing arrangement on an online gaming system, including:
- a game server system (20) having at least one game logic (G;
G1, G2) managing clients (P1-P3;
P1-P5) participating in at least one game session (GAME;
GAME1, GAME2), each client having a permanent account (A1-A3;
Al-A5) on an accounting system (24);
proxies (PROXY1-PROXY3;
PROXY1, PROXY2, PROXY3A, PROXY3B, PROXY4, PROXY5), one for each client/game session combination, connected to the respective game logic;
an asynchronous communication server system (22) connected to the proxies;
said accounting system (24) being connected to the asynchronous communication server system and configured tocreate a temporary reservation account (T1-T3;
T1, T2, T3A, T3B, T4, T5) for each client/game session combination,transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions,update the temporary reservation accounts during ongoing game sessions,transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions,closing the temporary reservation account for each ended client/game session combination.
7 Assignments
0 Petitions
Accused Products
Abstract
A client account managing arrangement on an online gaming system includes a game server system (20) having at least one game logic (G1, G2) managing clients (P1-P5) participating in at least one game session (GAME1, GAME2). Each client has a permanent account (A1-A5) on an accounting system (24). Proxies (PROXY1, PROXY2, PROXY3A, PROXY3B, PROXY4, PROXY5), one for each client/game session combination, are connected to the respective game logics. An asynchronous communication server system (22) is connected to the proxies. The accounting system (24) is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account (T1, T2, T3A, T3B, T4, T5) for each client/game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/game session combination.
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Citations
4 Claims
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1. A client account managing arrangement on an online gaming system, including:
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a game server system (20) having at least one game logic (G;
G1, G2) managing clients (P1-P3;
P1-P5) participating in at least one game session (GAME;
GAME1, GAME2), each client having a permanent account (A1-A3;
Al-A5) on an accounting system (24);proxies (PROXY1-PROXY3;
PROXY1, PROXY2, PROXY3A, PROXY3B, PROXY4, PROXY5), one for each client/game session combination, connected to the respective game logic;an asynchronous communication server system (22) connected to the proxies; said accounting system (24) being connected to the asynchronous communication server system and configured to create a temporary reservation account (T1-T3;
T1, T2, T3A, T3B, T4, T5) for each client/game session combination,transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, update the temporary reservation accounts during ongoing game sessions, transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, closing the temporary reservation account for each ended client/game session combination. - View Dependent Claims (2, 3, 4)
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Specification