System for Creating and Operating Three-Dimensional Vehicles from Pre-Constructed Parts
First Claim
1. A game system, comprising:
- software executing from a machine-readable physical medium on a computerized appliance;
an interactive interface provided by the software and accessible to a client, enabling the client to participate in a video game incorporating an avatar associated with the client;
a jumbled association of parts of a specific vehicle represented in a scene in the video game; and
one or more trigger devices available to the client, individual trigger devices associated with different specific vehicles;
wherein applying a trigger device from the one or more devices to the association of parts, if the device is associated with that specific vehicle, causes the parts to rearrange in the interactive interface into a recognizable vehicle operable by the avatar manipulated by the client.
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Accused Products
Abstract
A game system involves software executing from a machine-readable physical medium on a computerized appliance, an interactive interface provided by the software and accessible to a client, enabling the client to participate in a video game incorporating an avatar associated with the client, a jumbled association of parts of a specific vehicle represented in a scene in the video game, and one or more trigger devices available to the client, individual trigger devices associated with different specific vehicles. Applying a trigger device from the one or more devices to the association of parts, if the device is associated with that specific vehicle, causes the parts to rearrange in the interactive interface into a recognizable vehicle operable by the avatar manipulated by the client.
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Citations
20 Claims
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1. A game system, comprising:
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software executing from a machine-readable physical medium on a computerized appliance; an interactive interface provided by the software and accessible to a client, enabling the client to participate in a video game incorporating an avatar associated with the client; a jumbled association of parts of a specific vehicle represented in a scene in the video game; and one or more trigger devices available to the client, individual trigger devices associated with different specific vehicles; wherein applying a trigger device from the one or more devices to the association of parts, if the device is associated with that specific vehicle, causes the parts to rearrange in the interactive interface into a recognizable vehicle operable by the avatar manipulated by the client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for providing a vehicle for an avatar in a game system, the method comprising the steps of:
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(a) presenting to a client in a scene of a video game in an interactive interface provided by software executing from a machine-readable physical medium on a computerized appliance, a jumbled association of parts of a specific vehicle, the interactive interface enabling the client to manipulate an avatar associated with the client; (b) initiating by the client a trigger device, from a plurality of trigger devices each associated with a different specific vehicle; and (c) causing, by the initiation of the trigger device, the association of parts to resolve in the scene into a recognizable vehicle operable by the client through the avatar. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification