SYSTEM AND METHOD FOR GAME PLAY IN A DYNAMIC COMMUNICATION NETWORK
First Claim
1. A method for game play using a dynamic wireless communication network comprising:
- establishing a communication link between a plurality of wireless communication devices, each wireless communication device having a display;
initializing a selected game;
on a first plurality of wireless communication devices;
displaying a moving object on the display, the moving object initially moving generally toward a first end of the display;
receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object;
if the game paddle intercepts the moving object, redirecting the moving object to move generally toward a second end of the display opposite the first end of the display;
as the object move off the display at the second end, calculating position and velocity data for the object;
selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and
transmitting the position and velocity data for the object to the selected one of the plurality of wireless communication devices;
on the selected one of the plurality of wireless communication devices;
receiving the position and velocity data from the first of the plurality of wireless communication devices;
displaying a moving object on the display based on the received position and velocity data;
manipulating a screen control element to move a game paddle to a position on the display to intercept the moving object;
if the game paddle intercepts the moving object, redirecting the moving object to move generally toward a second end of the display opposite the first end of the display;
as the object moves off the display at the second end, calculating position and velocity data for the object;
selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and
transmitting the position and velocity data for the object to the selected one of the remaining plurality of the wireless communication devices.
5 Assignments
0 Petitions
Accused Products
Abstract
A short-range wireless communication network may be established by direct communication between two or more wireless communication devices and/or communication via an access point to permit game play between a plurality of devices. A conventional cellular telephone includes an integrated short-range transceiver. The short-range transceivers of multiple wireless communication devices can be coupled together to form a short-range communication network without utilizing any wireless communication network supported by A Public Land Mobile Network (PLMN). Data is disseminated between the wireless communication devices using a data message synchronization process. Messages may also be carried from one wireless network to another as the communication devices are carried by individuals.
43 Citations
50 Claims
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1. A method for game play using a dynamic wireless communication network comprising:
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establishing a communication link between a plurality of wireless communication devices, each wireless communication device having a display; initializing a selected game; on a first plurality of wireless communication devices; displaying a moving object on the display, the moving object initially moving generally toward a first end of the display; receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object; if the game paddle intercepts the moving object, redirecting the moving object to move generally toward a second end of the display opposite the first end of the display; as the object move off the display at the second end, calculating position and velocity data for the object; selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and transmitting the position and velocity data for the object to the selected one of the plurality of wireless communication devices; on the selected one of the plurality of wireless communication devices; receiving the position and velocity data from the first of the plurality of wireless communication devices; displaying a moving object on the display based on the received position and velocity data; manipulating a screen control element to move a game paddle to a position on the display to intercept the moving object; if the game paddle intercepts the moving object, redirecting the moving object to move generally toward a second end of the display opposite the first end of the display; as the object moves off the display at the second end, calculating position and velocity data for the object; selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and transmitting the position and velocity data for the object to the selected one of the remaining plurality of the wireless communication devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 30, 31, 32)
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12. A method for game play using a dynamic wireless communication network comprising:
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establishing a communication link between a plurality of wireless communication devices, each wireless communication device having a display; initializing a selected game; displaying a portion of the game play surface on the display of each of the plurality of wireless communication devices wherein the display of each of the plurality of wireless communication devices only displays the respective portion of the game play surface and none of the plurality of wireless communication devices displays the entire game play surface; initially displaying an object on the display of each of the plurality of wireless communication devices; controlling movement of the object on the respective displays of the plurality of wireless communication devices; each of the plurality of wireless communication devices calculating game play data related to movement of the object on the respective displays of the plurality of wireless communication devices; each of the plurality of wireless communication devices transmitting the game play data to a selected one of the plurality of wireless communication devices other than itself; on each of the selected ones of the plurality of wireless communication devices that receive the game play data, displaying an object on the respective display based on the received game play data; and continuing game play wherein each of the plurality of wireless communication devices can only control movement of the object on its own display. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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21. A method for game play using a dynamic wireless communication network using a plurality of wireless communication devices each having a display, comprising:
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establishing a direct communication link between the plurality of wireless communication devices participating in the game play using non-network transceivers in each of the plurality of wireless communication devices so that communication with a public mobile land network (PLMN) is not used; initializing a selected game; on each of between the plurality of wireless communication devices, controlling movement of an object on the respective display; using the non-network transceivers to transmit game play data to other wireless communication devices participating in the game play; and displaying an object on the display of at least a portion of plurality of wireless communication devices based on the received game play data. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28)
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29. A method for game play using a dynamic wireless communication network comprising:
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establishing a direct communication link between a first wireless communication device and a second wireless communication device using non-network transceivers in the first and second wireless communication devices so that communication with a public mobile land network (PLMN) is not used; initializing the selected game; displaying a game play surface on a display of each of the first and second wireless communication devices wherein the display of each of the first and second wireless communication devices displays the entire game play surface; controlling a position of a first set of objects on the display of the first wireless communication device; calculating game play data for at least one of the first set of objects on the display of the first wireless communication device; transmitting the game play data from the first wireless communication device to the second wireless communication device using the non-network transceiver in the first wireless communication device so that communication with a public mobile land network (PLMN) is not used; displaying a first set of objects on the display of the second wireless communication device with the position of at least one of the first set of objects being based on the game play data received from the first wireless communication device; controlling a position of a second set of objects on the display of the second wireless communication device; calculating game play data for at least one of the second set of objects on the display of the second wireless communication device; transmitting the game play data from the second wireless communication device to the first wireless communication device using the non-network transceiver in the second wireless communication device so that communication with a public mobile land network (PLMN) is not used; displaying a second set of objects on the display of the first wireless communication device with the position of at least one of the second set of objects being based on the game play data received from the second wireless communication device; and continuing game play wherein the first wireless communication device can control movement of the first set of objects on the display of the first wireless communication device and the display of the second set of objects on the display of the first wireless communication device is controlled by the game play data received from the second wireless communication device using the non-network transceiver in the second wireless communication device so that communication with a public mobile land network (PLMN) is not used and wherein the second wireless communication device can control movement of the second set of objects on the display of the second wireless communication device and the display of the first set of objects on the display of the second wireless communication device is controlled by the game play data received from the first wireless communication device using the non-network transceiver in the first wireless communication device so that communication with a public mobile land network (PLMN) is not used. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A communication system comprising:
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a plurality of wireless communication devices each having; a first transceiver configured to communicate with a public land mobile network (PLMN); a second transceiver configured to communicate other than with the PLMN; a processor configured to control operation of the wireless communication device; a data storage area configured to store instructions that, when executed by the processor, cause the wireless communication device to play a game; a display configured to display a game play surface and to display a game play object; and a user-operable input device configured to control movement of the game play object on the display; wherein the second transceiver in a first of the plurality of wireless communication devices is configured to transmit game play data to a second of the plurality of wireless communication devices using the second transceiver so that communication with a public mobile land network (PLMN) is not used; the processor in the second of the plurality of wireless communication devices configured to control operation of the wireless communication device in the game play and to display an object on the display based on the game play data received from the first of the plurality of wireless communication devices. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50)
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Specification