Modularized In Application Commerce System and Method
First Claim
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1. A modularized in-game e-commerce system operatively coupled through a network to a game application, the e-commerce system comprising a server with a processor and a memory, the e-commerce system further comprising:
- an account management module containing program code which when executed by the processor in the server causes the server to perform operations of;
an account service that manages user profiles and accounts, each user account comprises a wallet and an account identity within the game application;
an inventory service that manages items owned by an account identity for each user account;
a wallet service that manages a balance with the wallet for each user account; and
a storefront management module containing program code which when executed by the processor in the server causes the server to perform operations of;
an item service that manages a catalog of items offered in a storefront within the game application; and
a search service that retrieves data from the catalog for presentation within the game application storefront.
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Abstract
An in-game e-commerce web service system and method is described. The system provides a seamlessly integrated, modular, turn-key solution to in-game commerce on game publisher web sites. Primary publisher-to-player and secondary player-to-player markets are supported along with their associated billing and customer management functions. Modules have been designed to allow the greatest flexibility in choosing the services to which a game publisher subscribes.
118 Citations
12 Claims
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1. A modularized in-game e-commerce system operatively coupled through a network to a game application, the e-commerce system comprising a server with a processor and a memory, the e-commerce system further comprising:
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an account management module containing program code which when executed by the processor in the server causes the server to perform operations of; an account service that manages user profiles and accounts, each user account comprises a wallet and an account identity within the game application; an inventory service that manages items owned by an account identity for each user account; a wallet service that manages a balance with the wallet for each user account; and a storefront management module containing program code which when executed by the processor in the server causes the server to perform operations of; an item service that manages a catalog of items offered in a storefront within the game application; and a search service that retrieves data from the catalog for presentation within the game application storefront. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An in-game e-commerce method performed by a server coupled through a network to a game application, the method comprising steps of:
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managing user profiles and accounts stored in a memory on the server through an account management module, each user account comprising a wallet and an account identity within the game application; managing items owned by an account identity through an inventory service in the account management module; managing a balance with the wallet for each user through a wallet service in the account management module; managing a catalog of items offered in a storefront within the game application through an item service in a storefront management module; and retrieving data from the catalog for presentation within the game application storefront through a search service in a storefront management module.
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Specification