Directional pad keystroke adjustment mechanism
First Claim
1. A controller for controlling a game by a player, the controller comprising:
- a main body configured to be held by the player;
a plurality of operational keys arranged on the main body;
a pair of analog stick means arranged on the main body;
a switch arranged in contact with the plurality of operational keys; and
a plurality of adjustment parts for adjusting key stroke of the plurality of operational keys;
whereby the plurality of operational keys, the switch and the plurality of adjustment parts are configured to adjust the controller to provide an optimal operational feel to the player.
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Accused Products
Abstract
A controller characterized with a function for adjusting the controller to provide an optimal operational feel to a player comprises a main body configured to be held by the player performing a game, a plurality of operational keys arranged on the main body, a pair of analog stick means arranged on the main body, a switch arranged in contact with the plurality of operational keys and a plurality of adjustment parts for adjusting key stroke of the plurality of operational keys. The plurality of operational keys is configured to be operated by a finger of the player. The plurality of plurality of operational keys, the switch and the plurality of adjustment parts are configured to be adjusted by the player holding the controller so as to achieve an optimal operational feel, according to the player'"'"'s preferences and game characteristics.
65 Citations
18 Claims
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1. A controller for controlling a game by a player, the controller comprising:
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a main body configured to be held by the player; a plurality of operational keys arranged on the main body; a pair of analog stick means arranged on the main body; a switch arranged in contact with the plurality of operational keys; and a plurality of adjustment parts for adjusting key stroke of the plurality of operational keys; whereby the plurality of operational keys, the switch and the plurality of adjustment parts are configured to adjust the controller to provide an optimal operational feel to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A controller for controlling a game by a player, the controller comprising:
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a main body configured to be held by the player; a plurality of operational keys having a cross key means, a push button means and a pair of trigger button means, the plurality of operational keys arranged on the main body, the plurality of operational keys being configured to allow for press-down actuation by the player; a pair of analog stick means configured for direction specifying operations, the pair of analog stick means arranged on the main body; and a switch arranged in contact with the plurality of operational keys, the switch being actuated by means of press-down actuation by the player; and a plurality of adjustment parts configured for adjusting key stroke of the plurality of operational keys, the plurality of adjustment parts having a base with a sliding surface and a spacer capable of sliding over the sliding surface; whereby the plurality of operational keys, the pair of analog stick means, the switch and the plurality of adjustment parts are configured to adjust the controller to provide an optimal operational feel to the player. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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Specification