Device for interactive entertainment
First Claim
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1. A system comprising:
- a video game allowing a user to participate in a virtual sporting event;
an input from the user;
an input from a real-life sporting event, wherein said input from the user and said input from the real-life sporting event are used to produce a result in the virtual sporting event.
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Abstract
A user participates in a real-life event wherein the results of the user'"'"'s participation are displayed in a virtual environment. Said user can move in response to a real-life event, and those movements can be detected and processed to create a result.
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Citations
13 Claims
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1. A system comprising:
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a video game allowing a user to participate in a virtual sporting event; an input from the user; an input from a real-life sporting event, wherein said input from the user and said input from the real-life sporting event are used to produce a result in the virtual sporting event. - View Dependent Claims (2, 3, 4, 5)
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6. A system comprising:
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a sports video game; an input from a user, wherein sensors are used to detect the user'"'"'s motion for use as at least part of said input from a user; an input from a real-life sporting event; a result displayed in said sports video game, said result being obtained at least in part from both said input from a user and said input from a real-life sporting event. - View Dependent Claims (7, 8, 9)
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10. A system comprising:
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a sensor for use in a video game; said sensor detecting movements of a user of said video game and translating said movements into input data for said video game such that said input data can be combined with data from a real-life event, to produce a result in said video game.
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11. The system of claim 11, wherein said real-life event is a sporting event.
- 12. The system of claim 12, wherein said sensor is part a controller shaped to accommodate said movements of a user.
Specification