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COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION

  • US 20120142429A1
  • Filed: 12/02/2011
  • Published: 06/07/2012
  • Est. Priority Date: 12/03/2010
  • Status: Abandoned Application
First Claim
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1. A computer-implemented method of aggregating players of a massively multiplayer online game (MMOG) for collaborative play, wherein the players interact with the online game via data processing devices connected via a public computer network, the method comprising:

  • automatically obtaining first data regarding a first player'"'"'s interactions with the multiplayer online game via the first player'"'"'s data processing device connected via the public computer network;

    automatically analyzing the first data regarding the first player'"'"'s interactions with the multiplayer online game; and

    ,based on the analyzing, automatically determining at least a first characteristic for the first player,wherein the first characteristic represents determined behaviors, of the first player, without directly receiving input from the first player regarding the first player'"'"'s personally perceived behaviors;

    automatically obtaining second data regarding a second player'"'"'s interactions with the multiplayer online game via the second player'"'"'s data processing device connected via the public computer network;

    automatically analyzing the second data regarding the second player'"'"'s interactions with the multiplayer online game; and

    ,based on the analyzing, automatically determining at least a second characteristic for the second player,wherein the second characteristic represents determined behaviors of the second player, without directly receiving input from the second player regarding the second player'"'"'s personally perceived behaviors;

    based at least on the determined first and second characteristics, automatically determining that the first player and the second player have similar playing styles when playing the multiplayer online game; and

    ,storing an association between the first and second players.

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