COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION
First Claim
1. A computer-implemented method of aggregating players of a massively multiplayer online game (MMOG) for collaborative play, wherein the players interact with the online game via data processing devices connected via a public computer network, the method comprising:
- automatically obtaining first data regarding a first player'"'"'s interactions with the multiplayer online game via the first player'"'"'s data processing device connected via the public computer network;
automatically analyzing the first data regarding the first player'"'"'s interactions with the multiplayer online game; and
,based on the analyzing, automatically determining at least a first characteristic for the first player,wherein the first characteristic represents determined behaviors, of the first player, without directly receiving input from the first player regarding the first player'"'"'s personally perceived behaviors;
automatically obtaining second data regarding a second player'"'"'s interactions with the multiplayer online game via the second player'"'"'s data processing device connected via the public computer network;
automatically analyzing the second data regarding the second player'"'"'s interactions with the multiplayer online game; and
,based on the analyzing, automatically determining at least a second characteristic for the second player,wherein the second characteristic represents determined behaviors of the second player, without directly receiving input from the second player regarding the second player'"'"'s personally perceived behaviors;
based at least on the determined first and second characteristics, automatically determining that the first player and the second player have similar playing styles when playing the multiplayer online game; and
,storing an association between the first and second players.
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Abstract
A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player'"'"'s corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players.
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Citations
25 Claims
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1. A computer-implemented method of aggregating players of a massively multiplayer online game (MMOG) for collaborative play, wherein the players interact with the online game via data processing devices connected via a public computer network, the method comprising:
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automatically obtaining first data regarding a first player'"'"'s interactions with the multiplayer online game via the first player'"'"'s data processing device connected via the public computer network; automatically analyzing the first data regarding the first player'"'"'s interactions with the multiplayer online game; and
,based on the analyzing, automatically determining at least a first characteristic for the first player, wherein the first characteristic represents determined behaviors, of the first player, without directly receiving input from the first player regarding the first player'"'"'s personally perceived behaviors; automatically obtaining second data regarding a second player'"'"'s interactions with the multiplayer online game via the second player'"'"'s data processing device connected via the public computer network; automatically analyzing the second data regarding the second player'"'"'s interactions with the multiplayer online game; and
,based on the analyzing, automatically determining at least a second characteristic for the second player, wherein the second characteristic represents determined behaviors of the second player, without directly receiving input from the second player regarding the second player'"'"'s personally perceived behaviors; based at least on the determined first and second characteristics, automatically determining that the first player and the second player have similar playing styles when playing the multiplayer online game; and
,storing an association between the first and second players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 23, 24, 25)
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10. One or more non-transitory computer-readable memories storing a method that, when executed by at least one data processing device, encourages game play among multiple, geographically diverse players of a multiplayer electronic game, wherein the players play the electronic game via data processing devices connected via a data network, the method comprising:
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automatically obtaining player data regarding interactions by each of the multiple players with the multiplayer electronic game via each player'"'"'s corresponding data processing device connected via the data network, wherein the player data includes; generated movement data within the multiplayer electronic game, input commands while playing the multiplayer electronic game and any corresponding results generated within the multiplayer electronic game as a result of the inputted commands, and verbal communications within or concurrently provided while playing the multiplayer electronic game; automatically generating quantifiable metrics for each of the multiple players based on the player data; based at least on the quantifiable metrics for each of the multiple players, automatically determining that a proper subset of the multiple players have similar or complementary metrics; storing the quantifiable metrics for each of the multiple players, and storing information regarding the subset of players, wherein at least some of the players in the subset of players previously have not previously interacted with each other or have exchanged communications with each other beyond a threshold amount. - View Dependent Claims (11, 12, 13)
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14. A system for aggregating geographically disparate users for playing an electronic game, the system comprising:
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at least one processor; means for tracking or recording a first set of activity information data associated with an identified first user, wherein the first set of activity information includes data obtained from the first user'"'"'s interaction with at least a first electronic game, and wherein the first electronic game is accessible to users via a geographically distributed electronic network; means, coupled to the means for tracking or recording, for storing the first set of activity information; means, coupled to the means for storing, for analyzing the stored first set of activity information, and based on the first set of activity information, for classifying or categorizing the first user as at least a first type of user; and means for matching the user to one or more other users based at least in part on the identified or classified first type and based on determining certain criteria from the first set of activity information, wherein the first user and the one or more users share the first type. - View Dependent Claims (15, 16)
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17. A method for analyzing behaviors of players, the method comprising:
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receiving data regarding a first player'"'"'s play-style with respect to at least one of the first player'"'"'s character in a multiplayer online game; determining that the first player'"'"'s play-style with respect to the at least one character correlates with a play-style of at least a second player, wherein the correlation is a positive correlation or a negative correlation; based at least in part on the correlation between the first player'"'"'s play-style and the play-style of the second player, then providing a recommendation to the first player, wherein the recommendation includes— recommending, to the first player, to join a set of players who have played the multiplayer online game, wherein the set of players includes the second player; and
,recommending, to the first player, to undertake a quest within the multiplayer online game. - View Dependent Claims (18, 19, 20, 21, 22)
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Specification