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PARTITIONED ARTIFICIAL INTELLIGENCE FOR NETWORKED GAMES

  • US 20120142430A1
  • Filed: 02/13/2012
  • Published: 06/07/2012
  • Est. Priority Date: 02/11/2008
  • Status: Active Grant
First Claim
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1. A system implemented on a gaming server device, the system comprising:

  • partitioning an artificial intelligence (AI) process for the online game into a tunable server-side AI component and a client-side AI component that provides tuning parameters for the server-side AI component;

    running the server-side AI component;

    offloading the client-side AI component to a gaming client device of a game player of the online game, the client-side AI component being independent of prior computations of previous glimpses of game states of the online game; and

    receiving tuning parameters from the client-side AI component to tune the server-side AI component.

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