MOVEMENT BASED RECOGNITION AND EVALUATION
First Claim
1. A method executed on a game console comprising:
- instructing a display to display a current set of dance moves that are available for performance during a song;
receiving at a dance game executing on the game console an input performance that includes information relating to a dance move performance;
evaluating in the dance game executing on the game console the input performance against a plurality of target performances that each relate to one of the current set of dance moves; and
determining a degree of matching between the input performance and each of the plurality of target performances for use in the dance game.
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Abstract
This disclosure relates generally to analysis of movement that is electronically captured and recognition of which movement was performed for purposes of evaluation. This type of motion capture, analysis and evaluation can have applicability across a number of fields, such as healthcare, entertainment, communication, and manufacturing. The recognition can occur once movement information collected from sensors is inputted into the system. The system can then analyze the movement information to determine what the movement is. In some games, such as sports games, movement recognition can provide feedback to a user about what they are doing. In other games, such as dance games, movement recognition can allow for users to dance a move from a set of moves providing for a more entertaining game.
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Citations
20 Claims
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1. A method executed on a game console comprising:
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instructing a display to display a current set of dance moves that are available for performance during a song; receiving at a dance game executing on the game console an input performance that includes information relating to a dance move performance; evaluating in the dance game executing on the game console the input performance against a plurality of target performances that each relate to one of the current set of dance moves; and determining a degree of matching between the input performance and each of the plurality of target performances for use in the dance game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 18)
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11. Logic encoded on one or more non-transient computer readable mediums that when executed performs the steps comprising:
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instruct a display to display a current set of dance moves that are available for performance during a song; receive an input performance that includes information relating to a dance move performance; evaluate in a dance game the input performance against a plurality of target performances that each relate to one of the current set of dance moves; and determine a degree of matching between the input performance and each of the plurality of target performances for use in the dance game. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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- 19. A game platform system configured to receive movement sensor information including an input performance relating to a dance move performance and including a processor configured to read instructions from memory to instruct a display to display a current set of dance moves, evaluate the input performance against a plurality of target performances that each relate to one of the current set of dance moves, and determine a degree of matching between the input performance and each of the plurality of target performances.
Specification