NETWORKED SPORTS SIMULATOR AND METHOD
First Claim
1. A sports simulator network with reward potential, the system comprising:
- a first sports simulator configured to allow a plurality of participants to play a sports scenario upon payment of a first sum, wherein each participant of the first sports simulator achieves a score for the sports scenario;
a second sports simulator configured to allow a plurality of participants to play the sports scenario upon payment of a second sum, wherein each participant of the second sports simulator achieves a score for the sports scenario;
wherein the first sports simulator is configured to communicate with the second sports simulator to determine a winner with a best score for the sports scenario between the first sports simulator and the second sports simulator; and
wherein at least a portion of the cumulative amount of the first sum and the second sum are aggregated to pay a reward to the winner.
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Accused Products
Abstract
A sports simulator network with reward potential. In one embodiment, the system includes a first sports simulator and a second sports simulator. The simulators are configured to allow a plurality of participants to play a sports scenario upon payment. Each participant of the sports simulators achieves a score for the sports scenario. The first sports simulator is configured to communicate with the second sports simulator to determine a winner with a best score for the sports scenario between the first sports simulator and the second sports simulator. When this happens, at least a portion of the cumulative amount of the payments is aggregated to pay a reward to the winner.
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Citations
3 Claims
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1. A sports simulator network with reward potential, the system comprising:
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a first sports simulator configured to allow a plurality of participants to play a sports scenario upon payment of a first sum, wherein each participant of the first sports simulator achieves a score for the sports scenario; a second sports simulator configured to allow a plurality of participants to play the sports scenario upon payment of a second sum, wherein each participant of the second sports simulator achieves a score for the sports scenario; wherein the first sports simulator is configured to communicate with the second sports simulator to determine a winner with a best score for the sports scenario between the first sports simulator and the second sports simulator; and wherein at least a portion of the cumulative amount of the first sum and the second sum are aggregated to pay a reward to the winner.
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2. A computerized method for providing a reward based on a game of skill, the method comprising the steps of:
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storing a contest expiration time representing a time when a contest will expire; receiving an amount of a first payment from a first participant; receiving a first score representing a result from the first participant playing a game of skill; receiving an amount a second payment from a second participant; receiving a second score representing a result from the second participant playing a game of skill; determining a rank of the first participant and the second participant based on the first score and the second score; in response to the contest expiration time expiring, paying a monetary value to either the first participant or the second participant based on the rank.
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3. A non-transitory computer readable storage medium comprising instructions that, when executed by a processor, perform a method comprising the steps of:
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associating a plurality of sports simulators with a contest that provides an aggregate award based on at least a portion of payments received from a plurality of participants to play on the plurality of sports simulators; storing on a data storage device, a contest expiration time representing a time when the contest will expire; determining an aggregate reward amount for the contest based on payments received to play on the plurality of sports simulators; receiving over a communications network, a plurality of scores representing results from the plurality of participants playing on the plurality of sports simulators; determining a highest rank representing a participant of the plurality of participants with a highest score; and in response to the contest expiration time expiring, paying a monetary value to a participant with the highest score.
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Specification