COMMUNICATIONS EFFECTS IN NETWORK SIMULATIONS
First Claim
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1. A method comprising using a communications effects engine to simulate real-time, high fidelity communication effects for a platform simulation, including:
- requesting a transmitter in the platform simulation to send a surrogate message to a receiver in the platform simulation;
computing communications effects in response to the message and saving the communications effects for later use; and
when a future communication event involving the transmitter and receiver occurs, using the saved effects to simulate the communication effects for that event.
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Abstract
Real-time, high fidelity communication effects are simulated. A transmitter in a platform simulation is requested to send a surrogate message to a receiver in the platform simulation. Communications effects are computed in response to the message, and the communications effects are saved for later use. When a future communication event involving the transmitter and receiver occurs, the saved effects are used to simulate the communication effects for that event.
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Citations
20 Claims
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1. A method comprising using a communications effects engine to simulate real-time, high fidelity communication effects for a platform simulation, including:
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requesting a transmitter in the platform simulation to send a surrogate message to a receiver in the platform simulation; computing communications effects in response to the message and saving the communications effects for later use; and when a future communication event involving the transmitter and receiver occurs, using the saved effects to simulate the communication effects for that event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system comprising:
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a platform simulation engine for performing a platform simulation, the platform simulation including a plurality of transmitter-receiver pairs; and a communications effects engine for simulating real-time, high fidelity communications effects of transmissions between the transmitter-receiver pairs, wherein for each pair, the platform simulation periodically sends probes from the transmitter to the receiver; wherein in response to each probe, the communications effects engine computes and saves communications effects for the corresponding transmitter-receiver pair; and wherein when a future communication event in the platform simulation involves a transmitter-receiver pair, the communications effects engine uses the saved effects of that pair to simulate the communication effects for the event. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. An article for causing a server to interact with a platform simulation engine including a plurality of distributed platform simulators, the article comprising memory encoded with data for causing the server to:
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periodically request the platform simulator to generate probes for all transmitter-receiver pairs of interest; receive communications effects data in response to the probes and save the communications effects data; and distribute the saved communications effects data to the plurality of platform simulators in advance of future communications events so the simulators can use the data to simulate the future communications events. - View Dependent Claims (17, 18, 19, 20)
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Specification