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COMMUNICATIONS EFFECTS IN NETWORK SIMULATIONS

  • US 20120155522A1
  • Filed: 12/15/2010
  • Published: 06/21/2012
  • Est. Priority Date: 12/15/2010
  • Status: Active Grant
First Claim
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1. A method comprising using a communications effects engine to simulate real-time, high fidelity communication effects for a platform simulation, including:

  • requesting a transmitter in the platform simulation to send a surrogate message to a receiver in the platform simulation;

    computing communications effects in response to the message and saving the communications effects for later use; and

    when a future communication event involving the transmitter and receiver occurs, using the saved effects to simulate the communication effects for that event.

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