FIRST PERSON SHOOTER CONTROL WITH VIRTUAL SKELETON
First Claim
Patent Images
1. A data holding device holding instructions executable by a logic subsystem to:
- render a first person shooter game interface for display on a display device;
receive a virtual skeleton including a plurality of joints, the virtual skeleton providing a machine readable representation of a human target observed with a three-dimensional depth camera;
translate a relative position of a hand joint of the virtual skeleton as a gestured aiming vector control; and
aim a virtual weapon in proportion to the gestured aiming vector control.
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Abstract
A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
45 Citations
20 Claims
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1. A data holding device holding instructions executable by a logic subsystem to:
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render a first person shooter game interface for display on a display device; receive a virtual skeleton including a plurality of joints, the virtual skeleton providing a machine readable representation of a human target observed with a three-dimensional depth camera; translate a relative position of a hand joint of the virtual skeleton as a gestured aiming vector control; and aim a virtual weapon in proportion to the gestured aiming vector control. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A data holding device holding instructions executable by a logic subsystem to:
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render a first person shooter game interface for display on a display device; receive a virtual skeleton including a plurality of joints, the virtual skeleton providing a machine readable representation of a human target observed with a three-dimensional depth camera; translate a rotation of the left shoulder joint and the right shoulder joint as a gestured turn control; change a viewing direction of the first person game interface in response to the gestured turn control; translate a position of the left foot joint of the virtual skeleton relative to a position of the right foot joint of the virtual skeleton into a gestured movement control; and move a character in response to the gestured movement control. - View Dependent Claims (17, 18, 19)
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20. A data holding device holding instructions executable by a logic subsystem to:
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render a first person shooter game interface for display on a display device; receive a virtual skeleton including a plurality of joints, the virtual skeleton providing a machine readable representation of a human target observed with a three-dimensional depth camera; translate a relative position of the hand joint as a gestured aiming vector control; aim a virtual weapon in proportion to the gestured aiming vector control; translate a rotation of the left shoulder joint and the right shoulder joint as a gestured turn control; change a viewing direction of the first person shooter game interface in response to the gestured turn control; translate a position of the left foot joint relative to a position of the right foot joint into a gestured movement control; and move a character in response to the gestured movement control.
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Specification