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VIRTUAL SHOOT WALL WITH 3D SPACE AND AVATARS REACTIVE TO USER FIRE, MOTION, AND GAZE DIRECTION

  • US 20120156652A1
  • Filed: 12/16/2010
  • Published: 06/21/2012
  • Est. Priority Date: 12/16/2010
  • Status: Abandoned Application
First Claim
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1. A method for operating a simulation supported on a simulator, the method comprising the steps of:

  • tracking a participant in the simulation to determine at least one of position, orientation, or motion of the participant within a capture volume, the capture volume being monitored by an optical motion capture system that is configured to capture positions of participant markers within the capture volume, the participant markers being positioned at known locations on the participant;

    configuring an object with i) object markers at known locations so that the optical motion capture system can capture positions of the object markers within the capture volume and ii) at least one participant-actuated light source that is disposed at a known location on the object and monitored by the optical capture system so as to implement an optical communications path between the object and the optical motion capture system over which a signal may be transmitted via actuation of the light source;

    tracking the object to determine at least one of position, orientation, or motion of the object within a capture volume; and

    dynamically generating a virtual environment utilized by the simulation, the virtual environment being generated from the participant'"'"'s point of view responsively to the participant tracking and further being generated responsively to the object tracking and signal transmitted over the optical communications path.

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