METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING
First Claim
1. A method of equalizing effects of latency differences in a game of skill or chance comprising:
- a. determining an amount of delay for each participant of the game of skill or chance;
b. substantially equalizing receipt of game-related data for each participant through adjustment of the amount of delay; and
c. synchronizing a telecast with the game of skill or chance presented on a second screen coupled to a cellular network or Internet.
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0 Petitions
Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
109 Claims
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1. A method of equalizing effects of latency differences in a game of skill or chance comprising:
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a. determining an amount of delay for each participant of the game of skill or chance; b. substantially equalizing receipt of game-related data for each participant through adjustment of the amount of delay; and c. synchronizing a telecast with the game of skill or chance presented on a second screen coupled to a cellular network or Internet. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87)
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10. A method of preventing a first set of participants at a live event from having an advantage over a second set of participants watching the live event on television comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; and d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site. - View Dependent Claims (11, 12, 13)
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14-38. -38. (canceled)
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88. A method of equalizing effects of latency differences in a game of skill or chance based on a television program, comprising:
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a. determining an amount of delay in signal reception for each participant of the game of skill or chance; b. substantially equalizing the participants through adjustment of the amount of delay to synchronize receipt of a television signal of a telecast and cellular or Internet data; and c. synchronizing the telecast with the game of skill or chance presented on a second screen coupled to a cellular network or Internet, wherein a plurality of synchronization points within audio or video are used by software on a client to continuously monitor the telecast to ensure the game of skill or chance is precisely synchronized with the telecast. - View Dependent Claims (89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103)
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104. A method of equalizing effects of latency differences in a game of skill or chance wherein a telecast is resident on a digital video recorder comprising:
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a. displaying the telecast from the digital video recorder; and b. synchronizing the game of skill or chance presented on a second screen with the telecast being displayed from the digital video recorder. - View Dependent Claims (105, 106, 107, 108, 109)
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Specification