SYSTEMS AND METHODS OF CHANGING STORYLINE BASED ON PLAYER LOCATION
First Claim
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1. A method of enabling virtual gameplay with a character in a game environment, the game environment being in communication with a storage means, the method comprising the steps of:
- providing a game environment in which a player can play a game via a character;
detecting and storing the player'"'"'s geographic location on a storage means; and
in response to the detected geographic location, retrieving a storyline for the character to interact with, the retrieved storyline being related to the geographic location of the player.
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Abstract
A method is provided for enabling virtual gameplay with a character in a game environment. A game environment is provided in which a player can play a game via a character. The player'"'"'s geographic location is detected and stored. In response to the detected geographic location, a storyline is retrieved for the character to interact with. The retrieved storyline is related to the geographic location of the player.
45 Citations
25 Claims
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1. A method of enabling virtual gameplay with a character in a game environment, the game environment being in communication with a storage means, the method comprising the steps of:
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providing a game environment in which a player can play a game via a character; detecting and storing the player'"'"'s geographic location on a storage means; and in response to the detected geographic location, retrieving a storyline for the character to interact with, the retrieved storyline being related to the geographic location of the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification