GEOGAME FOR MOBILE DEVICE
First Claim
Patent Images
1. A wireless device comprising:
- a processor portion configured to;
determine a boundary of each virtual object in a geogame based on a received event information;
determine a current location of the device;
determine if the current location of the device intersects a boundary of a virtual object;
an input/output portion configured to;
geocast an indication of an event; and
receive respective geocasts from other devices participating in the geogame; and
a user interface portion configured to;
render a representation of at least one virtual object in the geogame based on the received event information.
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Accused Products
Abstract
In a geographic location based game (geogame), players (actual persons) utilize mobile communications devices to play a game in which players catch virtual “good” objects and/or avoid virtual “bad” objects. Virtual objects can be stationary, move in accordance with deterministic pattern, move in accordance with non-predetermined patterns, and/or move randomly. Players acquire points by capturing a virtual good object. Players capture virtual good objects by physically moving to the geographic location of a virtual object. If a player comes in contact with a “bad” virtual object, the player loses points. Captured virtual objects can be used to attack other players and/or virtual objects.
101 Citations
20 Claims
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1. A wireless device comprising:
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a processor portion configured to; determine a boundary of each virtual object in a geogame based on a received event information; determine a current location of the device; determine if the current location of the device intersects a boundary of a virtual object; an input/output portion configured to; geocast an indication of an event; and receive respective geocasts from other devices participating in the geogame; and a user interface portion configured to; render a representation of at least one virtual object in the geogame based on the received event information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of playing a geogame, the method comprising:
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determining a boundary of each virtual object in a geogame based on a received event information; determining a current location of the device; geocasting an indication of the current location of the device; determining if the current location of the device intersects with a boundary of a virtual object; and rendering a representation of at least one virtual object in the geogame based on the received event information. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer readable storage medium comprising computer executable instructions for causing a processor to perform the steps of:
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determining a boundary of each virtual object in a geogame based on a received indication of location of each virtual object; determining a current location of the device; geocasting an indication of the current location of the device; determining if the current location of the device intersects with a boundary of a virtual object; if it is determined that the current location of the device intersects with a boundary of a virtual object, determining a type of virtual object whose boundary the device intersects, wherein the type is one of a first type, a second type, or a third type; rendering a representation of a each virtual object in the geogame based on the received indication of a location of each virtual object in the geogame; rendering a representation of the current location of the device; and rendering a representation of a current location of each other device participating in the geogame based on the received geocasts from other devices participating in the geogame. - View Dependent Claims (20)
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Specification