MONOTONOUS GAME-LIKE TASK TO PROMOTE EFFORTLESS AUTOMATIC RECOGNITION OF SIGHT WORDS
First Claim
1. A method for producing interactive visuo-motor and/or interactive oculomotor non-verbal stimuli in a subject, the method comprising:
- displaying first and second graphical objects on a display, the second graphical object comprising a graphical reference marker splitting the second graphical object into a first side and a second side;
changing a display position of the first graphical object, according to kinematical predefined rules, under visuo-motor voluntary control of a subject; and
changing a visualization of the second graphical object according to the display position of the first graphical object and one or more parameters, the one or more parameters depending on a performance score for the subject based on the display position of the first graphical object relative to the graphical reference marker.
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Abstract
System and methods are provided to promote effortless automatic recognition of common sight words. A subject performs a game-like task that generates novel non-verbal visual stimuli that triggers visual attention shifts that enhance foveal and parafoveal recognition of non-verbal and verbal stimuli laterally presented in the right or left visual field. The present invention engages a shared motor-perceptual-cognitive neural network involving oculomotor, visuo-motor and selective executive cognitive behaviors on both brain hemispheres. The present invention has applications to a wide range of non-verbal pre-orthographic visual processes and early lexical processes, not only contributing to enabling reading fluency to dyslexics, reluctant and slow readers, but also to beginning readers. The present invention has wide applications in learning disabilities and normative individuals learning to read.
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Citations
78 Claims
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1. A method for producing interactive visuo-motor and/or interactive oculomotor non-verbal stimuli in a subject, the method comprising:
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displaying first and second graphical objects on a display, the second graphical object comprising a graphical reference marker splitting the second graphical object into a first side and a second side; changing a display position of the first graphical object, according to kinematical predefined rules, under visuo-motor voluntary control of a subject; and changing a visualization of the second graphical object according to the display position of the first graphical object and one or more parameters, the one or more parameters depending on a performance score for the subject based on the display position of the first graphical object relative to the graphical reference marker. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A computer-readable storage device having computer-executable instructions stored thereon for producing interactive visuo-motor and/or interactive oculomotor non-verbal stimuli in a subject, execution of which, by a computing device, causes the computing device to perform operations comprising:
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displaying first and second graphical objects on a display, the second graphical object comprising a graphical reference marker splitting the second graphical object into a first side and a second side; changing a display position of the first graphical object, according to kinematical predefined rules, under visuo-motor voluntary control of a subject; and changing a visualization of the second graphical object according to the display position of the first graphical object and one or more parameters, the one or more parameters depending on a performance score for the subject based on the display position of the first graphical object relative to the graphical reference marker. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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53. A system for producing interactive visuo-motor and/or interactive oculomotor non-verbal stimuli in a subject, the system comprising:
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a memory configured to store instructions comprising instructions for; displaying first and second graphical objects on a display, the second graphical object comprising a graphical reference marker splitting the second graphical object into a first side and a second side, changing a display position of the first graphical object, according to kinematical predefined rules, under visuo-motor voluntary control of a subject, and changing a visualization of the second graphical object according to the display position of the first graphical object and one or more parameters, the one or more parameters depending on a performance score for the subject based on the display position of the first graphical object relative to the graphical reference marker; and one or more processors configured to process the instructions. - View Dependent Claims (54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78)
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Specification