PREDICTING REAL-WORLD CONNECTIONS BASED ON INTERACTIONS IN SOCIAL NETWORKING SYSTEM
First Claim
1. A computer implemented method for determining real-world interactions between users of a social networking system, the method comprising:
- associating a first device with a first user of a social networking system, wherein the first device is associated with interactions of the first user with the social networking system;
associating a second device with a second user of the social networking system, wherein the second device is associated with interactions of the second user with the social networking system;
matching the first device with the second device to determine that the first and second devices are the same device;
responsive to matching the first and second devices, creating an association between the first user and the second user, wherein the association indicates that the first and second users have interacted in the real world; and
storing the association between the first user and the second user.
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Accused Products
Abstract
A social networking system performs account recovery for a user with the help of the user'"'"'s connections (e.g., friends). The social networking system selects connections of the user based on information indicating likelihood of real-world interactions between the user and the selected connections. Access codes are sent to the selected connections and the user instructed to obtain access codes from the selected connections via a communication that is outside the social networking system, for example, via phone. The user provides the access codes obtained from the selected connections to the social networking system. If the access codes provided by the user match the access codes sent to the selected connections, the user is granted access to the account. Real-world interactions between two users are determined based on sharing of devices between the users or information indicating presence of the users in the same place during same time interval.
100 Citations
33 Claims
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1. A computer implemented method for determining real-world interactions between users of a social networking system, the method comprising:
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associating a first device with a first user of a social networking system, wherein the first device is associated with interactions of the first user with the social networking system; associating a second device with a second user of the social networking system, wherein the second device is associated with interactions of the second user with the social networking system; matching the first device with the second device to determine that the first and second devices are the same device; responsive to matching the first and second devices, creating an association between the first user and the second user, wherein the association indicates that the first and second users have interacted in the real world; and storing the association between the first user and the second user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A computer implemented method for determining real-world interactions between users of a social networking system, the method comprising:
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determining a location associated with a first user of a social networking system based on a set of interactions of the first user with the social networking system; identifying a second user of the social networking system, wherein the second user is determined to be associated with the location based on a set of interactions of the second user with the social networking system; responsive to determining an overlap in a time interval associated with the set of interactions of the first user and the set of interactions of the second user, creating an association between the first user and the second user, wherein the association is indicative of real-world interactions between the first user and the second user; and storing the association between the first user and the second user. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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Specification