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Virtual Lesson Plan Integration

  • US 20120172100A1
  • Filed: 01/03/2011
  • Published: 07/05/2012
  • Est. Priority Date: 01/03/2011
  • Status: Abandoned Application
First Claim
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1. A computer program product for presenting educational questions at break points in a video game, the computer program product comprising:

  • one or more computer-readable, tangible storage devices;

    program instructions, stored on at least one of the one or more storage devices, to receive an identifier of a student;

    program instructions, stored on at least one of the one or more storage devices, to receive a selection by the student of one of a plurality of video games, each of the video games including break points;

    program instructions, stored on at least one of the one or more storage devices, to correlate the identifier of the student to a corresponding set of educational questions from a plurality of sets of educational questions;

    program instructions, stored on at least one of the one or more storage devices, to begin execution of the video game;

    program instructions, stored on at least one of the one or more storage devices, responsive to occurrence of a break point, to interrupt the execution of the video game and render to the student playing the video game a question from the corresponding set of educational questions;

    program instructions, stored on at least one of the one or more storage devices, to receive from the student an answer to the educational question of the corresponding set and determine whether the answer is correct; and

    program instructions, stored on at least one of the one or more storage devices, to continue execution of the video game after receiving the answer from the student.

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