ONLINE GAMING WITH EMBEDDED REAL WORLD MONETARY WINS VIA LOTTERIES AND SKILL-BASED WAGERING
First Claim
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1. A system for executing an interactive video game having a lotterized component and a skill-based wagering component, the system comprising:
- at least one computer server communicable with at least one client computing device over a network, the server having a processor and a memory;
a gaming engine module stored on the memory and executable by the processor, the gaming engine module having program code that when executed, generates an interactive game play instance playable on the client computing device;
a lottery services module stored on the memory and executable by the processor, the lottery services module having program code that when executed, conducts a real world lottery transaction within the game play instance; and
a skill-based wagering module stored on the memory and executable by the processor, the skill-based wagering module having program code that when executed, manages wagers placed on an outcome of the game play instance for a chance to win real world money, the outcome being at least partially determined on the basis of player skill.
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Abstract
There is described herein an interactive game having both lotterized and skill-based wagering aspects embedded therein. A skill-based game is used to provide players with the challenge and entertainment value that they are accustomed to experiencing in popular mobile games, while adding the possibility of collecting real world winnings via lotteries and other forms of wagering.
165 Citations
29 Claims
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1. A system for executing an interactive video game having a lotterized component and a skill-based wagering component, the system comprising:
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at least one computer server communicable with at least one client computing device over a network, the server having a processor and a memory; a gaming engine module stored on the memory and executable by the processor, the gaming engine module having program code that when executed, generates an interactive game play instance playable on the client computing device; a lottery services module stored on the memory and executable by the processor, the lottery services module having program code that when executed, conducts a real world lottery transaction within the game play instance; and a skill-based wagering module stored on the memory and executable by the processor, the skill-based wagering module having program code that when executed, manages wagers placed on an outcome of the game play instance for a chance to win real world money, the outcome being at least partially determined on the basis of player skill. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer-implemented method for providing an interactive video game having a lotterized component and a skill-based wagering component, the method comprising executing on a processor program code for:
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generating an interactive game play instance playable on a client computing device; conducting a real world lottery transaction within the game play instance; and managing wagers on the outcome of the game play instance for a chance to win real world money, the outcome being at least partially determined on the basis of player skill. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A computer readable medium having stored thereon program code executable by a processor for providing an interactive video game having a lotterized component and a skill-based wagering component, the program code executable for:
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generating an interactive game play instance playable on a client computing device; conducting a real world lottery transaction within the game play instance; and managing wagers on the outcome of the game play instance for a chance to win real world money, the outcome being at least partially determined on the basis of player skill.
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Specification