CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS
First Claim
1. One or more machine-readable media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprising:
- determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session wherein the first application module is configured to provide social communication functionality;
determining a selection purpose for the selection;
determining transference instructions for an item representation of the selectable object;
transferring the item representation to a second area of the gaming display that is under control of a second application module, wherein the second application module is configured to provide wagering game functionality; and
performing a wagering game function associated with the second application module according to the selection purpose.
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0 Petitions
Accused Products
Abstract
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose.
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Citations
25 Claims
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1. One or more machine-readable media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprising:
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determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session wherein the first application module is configured to provide social communication functionality; determining a selection purpose for the selection; determining transference instructions for an item representation of the selectable object; transferring the item representation to a second area of the gaming display that is under control of a second application module, wherein the second application module is configured to provide wagering game functionality; and performing a wagering game function associated with the second application module according to the selection purpose. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-implemented method, comprising:
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determining a selection of a wagering game content item that is configured to be selectable within, and transferrable from, a gaming interface associated with a wagering game session, wherein the wagering game content item is presented as part of a wagering game application; presenting a transferrable item representation of the wagering game content item; determining a player-indicated movement of the transferrable item representation to a social communication application; transferring the transferrable item representation from the gaming interface to the social communication application in accordance with the player-indicated movement; determining a player-indicated release action of the transferrable item representation in an area of the social communication application; performing a social communication function associated with the area; and using the transferrable item representation in the social communication function. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A system, comprising:
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a wagering game server comprising a server content controller configured to provide selectable wagering game content, and a social communication controller configured to control social communication applications during a wagering game session; and a client device comprising a a client content controller configured to present the selectable wagering game content in a gaming display, and a gaming social communication module configured to determine a selection of the selectable wagering game content, determine movement of the selectable wagering game content between a wagering game application and a social communication application, determine a purpose for the selection, and perform a function associated with the purpose for the selection. - View Dependent Claims (16, 17, 18)
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19. An apparatus, comprising:
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a content controller configured to present wagering game content, via a wagering game application, during a wagering game session, and present chat content, via a chat application, simultaneously with the wagering game content; and a gaming social communication module configured to determine selection of a chat contact identifier included in the chat content, wherein the chat contact identifier represents a social contact account associated with a wagering game player account for the wagering game session, present a graphical representation of the chat contact identifier, determine a player-indicated movement of the graphical representation to a wagering game content item included in the wagering game content, transfer the graphical representation of the chat contact identifier to the wagering game content item according to the player-indicated movement, and perform a wagering game function associated with the wagering game content item. - View Dependent Claims (20, 21)
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22. An apparatus, comprising:
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means for presenting a selectable wagering-game object to a wagering game player account via a wagering game interface; means for determining a player-initiated selection of the selectable wagering-game object in the wagering game interface; means for determining a player-initiated transfer of the selectable wagering-game object to an inventory in a social communication application; means for storing the selectable wagering-game object as a persisted object within the inventory; means for detecting a player-initiated use of the persisted object; and means for performing a wagering game function based on the player-initiated use of the persisted object. - View Dependent Claims (23, 24, 25)
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Specification