Dual Liquid Crystal Shutter Display
First Claim
1. A gaming system display comprising:
- a projector system projecting a front image associated with a game and a rear image associated with the game at different times;
a rear switchable screen in proximity to the projector system, the rear image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen and a closed translucent state obscuring the rear screen;
a front switchable screen overlaying the rear switchable screen, the projector system projecting the front image on the front screen at a second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen and a closed translucent state obscuring the front screen; and
a controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front image and the rear image to a viewer without flicker between the front image and the rear image.
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Accused Products
Abstract
A dual switchable LCD display is disclosed that allows the juxtaposition of a front and rear image. A rear switchable screen is in proximity to the projector system. The rear image is projected on the rear screen at a first time interval. The rear switchable screen has an open state allowing light transmission through the rear screen and a closed translucent state obscuring the rear screen. A front switchable screen overlays the rear switchable screen. The projector system projects the front image on the front screen at a second time interval. The front switchable screen has an open state allowing light transmission through the front screen and a closed translucent state obscuring the front screen. A controller is periodically cycles the respective closed and open states between the first and second time intervals to present a juxtaposition of the front image and the rear image to a viewer.
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Citations
24 Claims
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1. A gaming system display comprising:
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a projector system projecting a front image associated with a game and a rear image associated with the game at different times; a rear switchable screen in proximity to the projector system, the rear image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen and a closed translucent state obscuring the rear screen; a front switchable screen overlaying the rear switchable screen, the projector system projecting the front image on the front screen at a second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen and a closed translucent state obscuring the front screen; and a controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front image and the rear image to a viewer without flicker between the front image and the rear image. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of juxtaposing a front image associated with a game on a rear image associated with the game on a gaming system display, the method comprising:
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positioning a projector system relative to a front switchable screen and rear switchable screen; switching the front switchable screen to a closed translucent state obscuring the front screen during a first time interval; projecting a front image from the projector device on the front switchable screen during the first time interval;
switching the rear switchable screen to an open transparent state allowing the viewing of the front image during the first time interval; switching the rear switchable screen to a closed translucent state during a second time interval; projecting a rear image from the projector device on the rear switchable screen during the second time interval; switching the front switchable screen to an open transparent state allowing the viewing of the rear image during the second time interval; and cycling between the first and second time intervals at a sufficiently high rate to create a juxtaposition of the front and rear images without flicker between the front and rear images. - View Dependent Claims (10, 11, 12)
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13-15. -15. (canceled)
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17. A wagering game system comprising:
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a wagering game controller for operating a wagering game; and
a wagering game display coupled to the wagering game controller, the wagering game display including; a projector system projecting a front wagering game image and a rear wagering game image at different times; a rear switchable screen in proximity to the projector system, the rear wagering game image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen and a closed translucent state obscuring the rear screen; a front switchable screen overlaying the rear switchable screen, the projector system projecting the front wagering game image on the front screen at a second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen and a closed translucent state obscuring the front screen; and a display controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front wagering game image and the rear wagering game image to a viewer without flicker between the front and rear wagering game images. - View Dependent Claims (18, 20)
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19. (canceled)
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21. A wagering game system display comprising:
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a projector system projecting a front image relating to a wagering game and a rear image relating to the wagering game at different times; a rear switchable screen having a curved surface in proximity to the projector system, the rear image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen and a closed translucent state obscuring the rear screen; a front switchable screen overlaying the rear switchable screen, the projector system projecting the front image on the front screen at a second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen and a closed translucent state obscuring the front screen; and a controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front image and the rear image to a viewer without flicker between the front and rear images. - View Dependent Claims (22, 23)
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24. A wagering game system display comprising:
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a projector system projecting a plurality of wagering game images at different time intervals;
a plurality of switchable screens each in fixed position relative to the projector system, each of the switchable screens having an open state allowing viewing through the screen and a closed translucent state, the switchable screens each being in front of the projector and at least a first switchable screen disposed between a second switchable screen and the projector; and a controller coupled to the projector system and the plurality of switchable screens to periodically cycle the respective closed and open states between the different time intervals to present a juxtaposition of the plurality of wagering game images to a viewer at a sufficiently high rate without flicker between the plurality of wagering game images.
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Specification