INTERACTIVE GAMING APPAREL FOR INTERACTIVE GAMING
First Claim
1. A method of providing an article of wear for use with an interactive computer game, comprising:
- analyzing the interactive computer game to determine at least one type of tracking mark recognized by the interactive game;
producing an article of wear displaying one or more tracking marks of the type determined from analyzing the interactive computer game,wherein at least one of the one or more tracking marks conveys qualitative information to the interactive computer game as a result of motion of at least one of the one or more tracking marks, wherein the qualitative information is interpreted by the interactive computer game as an instruction, and wherein the instruction includes a member selected from the group of;
an instruction to turn off the game, an instruction to change a type of characteristic of the game, and an instruction to input alphanumeric information.
1 Assignment
0 Petitions
Accused Products
Abstract
Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
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Citations
32 Claims
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1. A method of providing an article of wear for use with an interactive computer game, comprising:
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analyzing the interactive computer game to determine at least one type of tracking mark recognized by the interactive game; producing an article of wear displaying one or more tracking marks of the type determined from analyzing the interactive computer game, wherein at least one of the one or more tracking marks conveys qualitative information to the interactive computer game as a result of motion of at least one of the one or more tracking marks, wherein the qualitative information is interpreted by the interactive computer game as an instruction, and wherein the instruction includes a member selected from the group of;
an instruction to turn off the game, an instruction to change a type of characteristic of the game, and an instruction to input alphanumeric information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of playing an interactive computer game, comprising:
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donning an article of wear, the article of wear displaying one or more tracking marks that can be recognized by the interactive computer game; and playing the interactive game by wearing the article of wear so that the interactive computer game recognizes at least one of the one or more tracking marks displayed by the article of wear, wherein at least one of the one or more tracking marks is formed of a retroreflective material, wherein the retroreflective material is overlaid with a translucent colored film, the at least one of the one or more tracking marks are positioned so as to be recognized by an interactive computer game. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A piece of apparel for use with an interactive computer game, comprising:
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an article of wear; and at least one tracking mark displayed on the article of wear, the at least one tracking mark being positioned so as to be recognizable by an interactive computer game, wherein the at least one tracking mark conveys qualitative information to the interactive computer game as a result of motion of the at least one tracking mark, wherein the qualitative information is interpreted by the interactive computer game as an instruction, and wherein the instruction includes a member selected from the group of;
an instruction to turn off the game, an instruction to change a type of characteristic of the game, and an instruction to input alphanumeric information. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32)
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Specification