MULTI-PLATFORM GAMING SYSTEM USING RFID-TAGGED TOYS
First Claim
1. A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, internet gaming devices or live-action gaming facilities, said gaming system comprising:
- a plurality of collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on a gaming platform, each of said plurality of collectible toys having associated therewith an RFID tag comprising a corresponding unique tag identification number, each said RFID tag comprising at least one antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory configured to store game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects;
each of said plurality of collectible toys having stored in the non-volatile programmable memory thereof game-relevant information pertaining to one of said game characters or objects and wherein at least a portion of said game-relevant information is encrypted;
a portable reader device configured to wirelessly transmit and receive information to and from one or more of said plurality of collectible toys, said portable reader device comprising an RFID tag reader configured and adapted to wirelessly power and communicate with each said RFID tag when a corresponding one of said plurality of collectible toys is presented within a readable range of a portable reader device, said portable reader device further configured to communicate with said gaming platform such that game-relevant information can be communicated to and from each said presented collectible toy and said gaming platform and wherein said communicated information includes at least said unique tag identification number; and
game software adapted to be executed by said gaming platform to carry out said game, said game software including program instructions for instructing said gaming platform to conduct an interactive character-based game in which said one or more game characters are visually and aurally represented by computer animation and wherein said one or more game participants are able to advance in the game at least in part by finding clues, solving puzzles or completing challenges presented by the game software and wherein said one or more game participants are further able to develop through game play progression skills, abilities or attributes associated with said one or more game characters or objects, said game software further including program instructions for causing said gaming platform to communicate selected character or object information pertaining to said developed skills, abilities or attributes to said portable reader device and for further causing said portable reader device to store corresponding character or object information or other game-relevant information in the programmable memory of the corresponding collectible toy, said game software further including program instructions comprising an encryption algorithm for encrypting at least some portion of said game-relevant information prior to said portable reader device storing said game-relevant information in the programmable memory of said corresponding collectible toy;
whereby game participants are able to develop said skills, abilities or attributes of a particular game character or object represented by information stored on a collectible toy while playing a first game or first game session on said gaming platform and subsequently use the collectible toy to wirelessly communicate the stored information to the same or a different gaming platform and play a second game or second game session using substantially the same game character or object with some or all of said developed skills, abilities or attributes.
2 Assignments
0 Petitions
Accused Products
Abstract
A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
128 Citations
52 Claims
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1. A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, internet gaming devices or live-action gaming facilities, said gaming system comprising:
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a plurality of collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on a gaming platform, each of said plurality of collectible toys having associated therewith an RFID tag comprising a corresponding unique tag identification number, each said RFID tag comprising at least one antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory configured to store game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects; each of said plurality of collectible toys having stored in the non-volatile programmable memory thereof game-relevant information pertaining to one of said game characters or objects and wherein at least a portion of said game-relevant information is encrypted; a portable reader device configured to wirelessly transmit and receive information to and from one or more of said plurality of collectible toys, said portable reader device comprising an RFID tag reader configured and adapted to wirelessly power and communicate with each said RFID tag when a corresponding one of said plurality of collectible toys is presented within a readable range of a portable reader device, said portable reader device further configured to communicate with said gaming platform such that game-relevant information can be communicated to and from each said presented collectible toy and said gaming platform and wherein said communicated information includes at least said unique tag identification number; and game software adapted to be executed by said gaming platform to carry out said game, said game software including program instructions for instructing said gaming platform to conduct an interactive character-based game in which said one or more game characters are visually and aurally represented by computer animation and wherein said one or more game participants are able to advance in the game at least in part by finding clues, solving puzzles or completing challenges presented by the game software and wherein said one or more game participants are further able to develop through game play progression skills, abilities or attributes associated with said one or more game characters or objects, said game software further including program instructions for causing said gaming platform to communicate selected character or object information pertaining to said developed skills, abilities or attributes to said portable reader device and for further causing said portable reader device to store corresponding character or object information or other game-relevant information in the programmable memory of the corresponding collectible toy, said game software further including program instructions comprising an encryption algorithm for encrypting at least some portion of said game-relevant information prior to said portable reader device storing said game-relevant information in the programmable memory of said corresponding collectible toy; whereby game participants are able to develop said skills, abilities or attributes of a particular game character or object represented by information stored on a collectible toy while playing a first game or first game session on said gaming platform and subsequently use the collectible toy to wirelessly communicate the stored information to the same or a different gaming platform and play a second game or second game session using substantially the same game character or object with some or all of said developed skills, abilities or attributes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A packaged retail product comprising an RFID-tagged toy having both a physical manifestation in a physical play environment and a virtual manifestation in a virtual play environment, said packaged retail product comprising:
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a toy physically depicting or representing a particular game character or object from a character-based game played out on a gaming platform comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, internet gaming devices or live-action gaming facilities, wherein one or more game characters or objects are virtually represented in said game by computer animation, said toy comprising a physical play object or collectible item; an RFID tag embedded within or affixed to said toy, said RFID tag comprising a unique tag identification number, at least one antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and programmable memory configured to store game-relevant information pertaining to said particular game character or object, including one or more relevant attributes, objectives accomplished, points earned or levels achieved;
wherein at least a portion of said game-relevant information stored in said programmable memory is encrypted using a key-based encryption algorithm; anda printed code for identifying or authenticating said particular game character or object within said game, wherein said printed code unlocks at least some portion or features of said game or a separate game. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 48, 49)
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31. An immersive interactive gaming system for amusing or entertaining one or more game participants playing a game wherein one or more game characters or objects in said game have both a physical manifestation in a physical play environment and a virtual manifestation in a virtual play environment, said gaming system comprising:
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a gaming platform comprising a video game console, home game console, hand-held game unit, computer gaming device, internet gaming device or live-action gaming facility for playing a game where one or more game characters are visually and aurally represented through computer animation and wherein the game is controlled or directed at least in part using a motion-sensitive wireless hand-held controller adapted to be held in the air and operated in a single hand of a game participant by physically waving or shaking said controller to wirelessly communicate one or more desired control inputs to said gaming platform to thereby activate or control one or more corresponding effects within the game; one or more wireless interactive toys comprising physical play objects or collectible items depicting or representing particular game characters or objects relevant to said game, each of said one or more interactive toys comprising an associated unique identification number, non-volatile programmable memory and internal circuitry for wirelessly communicating game-relevant information to said gaming platform, and wherein said game-relevant information includes at least said unique identification number; at least one wireless communication device for automatically initiating and providing two-way wireless communication with said one or more wireless interactive toys when each said toy is presented within a communication range of said wireless communication device, said at least one wireless communication device further configured to provide two-way communication with said gaming platform such that said game-relevant information can be communicated to and from each said presented toy and said gaming platform; and game software adapted to be executed by said gaming platform to carry out said game, said game software including program instructions for causing the gaming platform to conduct said game and wherein one or more game participants are able to advance in the game at least in part by finding clues, solving puzzles or completing challenges presented by the game and wherein said one or more game participants are further able through playing the game to develop certain skills, abilities or attributes associated with said one or more game characters or objects, said game software further including program instructions for storing certain information pertaining to said developed skills, abilities or attributes in the programmable memory of each corresponding wireless interactive toy, whereby game participants playing a first game or game session are able to develop skills, abilities or attributes of a particular virtual game character or object corresponding to a physical toy and wherein said physical toy is able to remember some or all of said developed skills, abilities or attributes in a subsequent game or game session using said toy. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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43. A live-action immersive entertainment system for amusing or entertaining multiple game participants playing a game at least a portion of which is physically represented in a physical play environment and at least a portion of which is visually and aurally represented in a virtual play environment through computer animation, said entertainment system comprising:
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a physical play environment comprising a themed play area, play structure, family entertainment center, theme park, or game center configured and adapted to produce one or more physical play effects, said physical play environment configured to support multiple game participants and themed in accordance with a particular game; a virtual play environment comprising at least one gaming system configured and adapted to produce one or more computer-animated visual, aural or tactile effects in accordance with said particular game; a plurality of wireless interactive toys comprising physical play objects or collectible items depicting or representing particular game characters or objects relevant to said particular game, each of said one or more interactive toys comprising an associated unique identification number, non-volatile programmable memory and a wireless transmitter for wirelessly communicating game-relevant information to said gaming platform, and wherein said game-relevant information includes at least said unique identification number; at least one wireless receiver adapted to receive wireless input signals from one or more of said plurality of wireless interactive toys and to communicate said wireless input signals to said physical play environment and/or said virtual play environment; and a master control system for actuating or controlling one or more physical play effects in said physical play environment and one or more computer-animated effects in said virtual play environment to provide an overall interactive game experience in which the game progress or performance of multiple game participants playing said particular game in both said physical play environment and said virtual play environment can be individually tracked according to the received wireless input signals, and wherein said master control system is configured to adjust the game experience for each said game participant in both said physical play environment and said virtual play environment based on said tracked game progress or performance. - View Dependent Claims (44, 45, 46, 47, 50, 51, 52)
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Specification