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Using a Three-Dimensional Environment Model in Gameplay

  • US 20120194517A1
  • Filed: 01/31/2011
  • Published: 08/02/2012
  • Est. Priority Date: 01/31/2011
  • Status: Active Grant
First Claim
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1. An interactive computing system comprising:

  • an input for receiving a first series of depth images from a mobile depth camera when in motion and a second series of depth images from the mobile depth camera when static;

    a real-time camera tracking engine for tracking a position of the mobile depth camera when in motion;

    a dense 3D environment modeling system arranged to generate a dense 3D model of the environment from any of the series of depth images and position data from the real-time camera tracking engine; and

    an integration engine arranged to integrate at least a part of the dense 3D model into an application and to provide user input to the application by tracking real-time movement in a part of the environment using the second series of depth images.

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