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COMBINING MOTION CAPTURE AND TIMING TO CREATE A VIRTUAL GAMING EXPERIENCE

  • US 20120196684A1
  • Filed: 10/17/2011
  • Published: 08/02/2012
  • Est. Priority Date: 02/01/2011
  • Status: Abandoned Application
First Claim
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1. A method for creating a virtual gaming experience, comprising:

  • establishing a connection between all players of the game and a gaming system, each player being within view of each other player;

    receiving input of a player action by the gaming system, the player action pertaining to the virtual gaming experience, wherein the action equates to a physical motion combined with timed responses and/or timing parameters;

    determining whether the player action has an effect on a previous action, if any, by another player;

    if the player action has an effect on the previous action, if any, by another player, then assessing whether the timing of the response was within timing tolerance limits or parameters; and

    determining consequences for said player action and previous action, if any.

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