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Three-Dimensional User Interface for Game Applications

  • US 20120202569A1
  • Filed: 03/19/2012
  • Published: 08/09/2012
  • Est. Priority Date: 01/13/2009
  • Status: Abandoned Application
First Claim
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1. A method, comprising:

  • defining an interaction surface containing an interaction region in space;

    capturing a sequence of depth maps over time of at least a part of a body of a human subject;

    processing the depth maps in order to detect a direction and speed of movement of the part of the body as the part of the body passes through the interaction region; and

    controlling a software application, selected from a group of software applications consisting of a flight simulation and an interactive tennis game, responsively to the detected direction and speed.

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