Methods, Server System and Browser Clients for Providing a Game Map of a Browser-Based Online Multi-Player Game
First Claim
Patent Images
1. A computer-implemented method for providing a game map of a browser-based online multi-player game to a plurality of browser clients, wherein each browser client displays only a selectable portion of the game map, and wherein the game map is modified by actions of a plurality of players of the game, the method comprising:
- utilizing a computer to perform;
detecting at least one game action performed at a first browser client of a first player that leads to a modification on the game map; and
in response to detecting a change of a selection of the game map to be displayed by a second browser client of a second player, providing an update of at least the selected portion of the game map to reflect the modification for display at the second browser client.
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Abstract
The present invention concerns a method for displaying a game map of a browser-based online multi-player game, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising the following steps:
- a. performing at least one game action by a first browser client of a first player that leads to a modification on the game map; and
- b. upon changing a selection of the game map to be displayed by a second browser client of a second player, updating at least the selected portion of the game map to reflect the modification for display at the second browser client.
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Citations
26 Claims
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1. A computer-implemented method for providing a game map of a browser-based online multi-player game to a plurality of browser clients, wherein each browser client displays only a selectable portion of the game map, and wherein the game map is modified by actions of a plurality of players of the game, the method comprising:
utilizing a computer to perform; detecting at least one game action performed at a first browser client of a first player that leads to a modification on the game map; and in response to detecting a change of a selection of the game map to be displayed by a second browser client of a second player, providing an update of at least the selected portion of the game map to reflect the modification for display at the second browser client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A server system for providing a game map of a browser-based online multi-player game to a plurality of browser clients, wherein each browser client displays only a selectable portion of the game map, and wherein the game map is modified by actions of a plurality of players of the game, the server system comprising:
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at least one processor; and at least one memory, wherein the at least one memory comprises program instructions executable by the at least one processor to; detect at least one game action performed at a first browser client of a first player that leads to a modification on the game map; and in response to detecting a change of a selection of the game map to be displayed by a second browser client of a second player, provide an update of at least the selected portion of the game map to reflect the modification for display at the second browser client. - View Dependent Claims (12, 13, 14, 15)
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16. A non-transitory computer-accessible memory medium that stores program instructions for providing a game map of a browser-based online multi-player game to a plurality of browser clients, wherein each browser client displays only a selectable portion of the game map, and wherein the game map is modified by actions of a plurality of players of the game, wherein the program instructions are executable by a processor to perform:
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detecting at least one game action performed at a first browser client of a first player that leads to a modification on the game map; and in response to detecting a change of a selection of the game map to be displayed by a second browser client of a second player, providing an update of at least the selected portion of the game map to reflect the modification for display at the second browser client.
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17. A computer-implemented method for displaying a game map of a browser-based online multi-player game for a plurality of browser clients coupled to a at least one web server, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising:
utilizing a computer to perform; in response to changing a selection of the game map to be displayed by a browser client of a player; receiving an update for at least the selection of the game map from the at least one web server, wherein the update reflects a modification of the game map by at least one game action performed at an other browser client of an other player that was detected by the at least one web server; updating at least the selection of the game map to reflect the modification; and displaying the updated selected portion of the game map. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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25. A client system for displaying a game map of a browser-based online multi-player game for a plurality of browser clients, wherein each browser client displays only a selectable portion of the game map, and wherein the game map is modified by actions of a plurality of players of the game, the client system comprising:
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at least one processor; and at least one memory, wherein the at least one memory comprises program instructions executable by the at least one processor to; in response to changing a selection of the game map to be displayed by a browser client of a player; receive an update for at least the selection of the game map from the at least one web server, wherein the update reflects a modification of the game map by at least one game action performed at an other browser client of an other player that was detected by the at least one web server; update at least the selection of the game map to reflect the modification; and display the updated selected portion of the game map.
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26. A computer-implemented method for displaying a game map of a browser-based online multi-player game for a plurality of browser clients, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising:
utilizing a computer to perform; performing at least one game action by a first browser client of a first player that leads to a modification on the game map; and in response to changing a selection of the game map to be displayed by a second browser client of a second player, updating at least the selection of the game map to reflect the modification for display at the second browser client.
Specification