GUEST MANAGEMENT IN AN ONLINE MULTI-PLAYER VIRTUAL REALITY GAME
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Accused Products
Abstract
A guest management method and system for an online multi-player virtual realty environment or social networking site. A network interface receives guest access requests from guest clients and input data from a plurality of remotely-located clients. The input data is operative to control avatars associated with the clients in a modeled virtual reality environment. A memory holds program instructions for determining whether the guest access is associated with a member client. If the guest access request is associated with the member client, then the guest client is allowed to access the virtual reality environment via a guest avatar. The guest avatar'"'"'s movements in the virtual reality environment are restricted based on a location of a member avatar controlled by the associated member client. For example, the guest avatar may only be permitted to move within an area that is bounded by a perimeter about the member avatar.
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Citations
48 Claims
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1-25. -25. (canceled)
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26. A guest-management system in an online multiplayer virtual reality environment comprising:
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an interface component receiving a guest access request from a guest client and input data from a member client, the input data operative to control one or more avatars in a modeled virtual reality environment; a memory holding program instructions operable for; determining whether the guest client is sharing a user account with a member client; enabling control of a guest avatar'"'"'s movements in the modeled virtual reality environment in response to input data from the guest client and limiting the guest avatar'"'"'s movements relative to current locations of a member avatar controlled by the member client, based on determining that the guest client is sharing the user account with the member client; and a processor, in communication with the memory and the interface component, configured for operating the program instructions. - View Dependent Claims (27, 28, 29, 30, 31)
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32. A computer-implemented method for providing guest management in an online multiplayer virtual reality environment comprising:
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controlling one or more avatars in a multi-user modeled virtual reality environment modeled in a computer memory, in response to input data; receiving a guest access request for a guest client; determining, using the computer server, whether the guest client is sharing a user account with a member client; enabling control of a guest avatar'"'"'s movements in the modeled virtual reality environment in response to input data from the guest client and limiting the guest avatar'"'"'s movements relative to current locations of a member avatar controlled by the member client, based on determining that the guest client is sharing the user account with the member client. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40)
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41. A non-transitory computer-readable medium encoded with instructions operative to cause a computer to perform the steps of:
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receiving input data at a host from multiple remote clients for coordinating a multi-user virtual reality process; receiving a guest access request for a guest client; determining whether the guest client is sharing a user account with a member client; enabling control of a guest avatar'"'"'s movements in the modeled virtual reality environment in response to input data from the guest client and limiting the guest avatar'"'"'s movements relative to current locations of a member avatar controlled by the member client, based on determining that the guest client is sharing the user account with the member client. - View Dependent Claims (42, 43, 44, 45, 46, 47, 48)
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Specification