DIE FOR USE IN GAME PLAY
First Claim
1. A die for use in game play, wherein the die comprises at least two variable qualities for conveying information for use in game play, wherein each of the at least two variable qualities is capable of randomly changing states independently of one another in response to rolling of the die such that each variable quality produces a random outcome, wherein a first of the at least two variable qualities is a color of the die and wherein the color of the die randomly changes in response to the rolling of the die.
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Accused Products
Abstract
A die having at least two variable qualities that convey information for use in game play, wherein the variable qualities randomly change independently of one another upon rolling the die. Therefore, multiple independent random outcomes are produced each roll of the die. Preferably, at least one of the variable qualities is the color of the die such that the die changes color in response to sensor-detected movement of the die.
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Citations
20 Claims
- 1. A die for use in game play, wherein the die comprises at least two variable qualities for conveying information for use in game play, wherein each of the at least two variable qualities is capable of randomly changing states independently of one another in response to rolling of the die such that each variable quality produces a random outcome, wherein a first of the at least two variable qualities is a color of the die and wherein the color of the die randomly changes in response to the rolling of the die.
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14. A die for use in game play, wherein the die comprises:
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a power source; a light source for changing the color of the die; a microcontroller operatively associated with said light source; and an accelerometer operatively associated with said microcontroller; wherein the color displayed by the light source changes in response to every acceleration of the die detected by the accelerometer and wherein the color displayed by the die conveys information for use in game play. - View Dependent Claims (15, 16)
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17. A method for playing a game, wherein the method comprises the steps of:
rolling a die to direct game play, wherein the die comprises at least two variable qualities for conveying information for use in game play, wherein each of the at least two variable qualities is capable of randomly changing states independently of one another in response to rolling the die, such that each variable quality produces a random outcome, wherein a first of the at least two variable qualities is a color of the die and wherein the color of the die randomly changes in response to the rolling of the die. - View Dependent Claims (18, 19, 20)
Specification