SYSTEMS AND METHODS OF VIRTUAL GOODS TRADING USING RATINGS TO ASCRIBE VALUE TO VIRTUAL GOODS
First Claim
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1. A method of trading virtual goods, comprising:
- providing a game environment in which a first player can acquire or develop a virtual good, the virtual good having a starting value;
receiving via the game environment at least one rating of the virtual good from a second player; and
storing the rating on a storage means in communication with the game environment;
automatically increasing or decreasing the starting value as a function of the at least one rating of the virtual good, and storing the new value on the storage means; and
making the virtual good available for purchase at the new value retrieved from the storage means.
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Abstract
A method is provided for trading virtual goods. A game environment is provided in which a first player can acquire or develop a virtual good. This virtual good has a starting value. At least one rating of the virtual good is received from a second player via the game environment. The starting value is automatically increased or decreased as a function of the at least one rating of the virtual good. The virtual good is then made available for purchase at the new value. A system for trading virtual goods is also provided.
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Citations
25 Claims
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1. A method of trading virtual goods, comprising:
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providing a game environment in which a first player can acquire or develop a virtual good, the virtual good having a starting value; receiving via the game environment at least one rating of the virtual good from a second player; and
storing the rating on a storage means in communication with the game environment;automatically increasing or decreasing the starting value as a function of the at least one rating of the virtual good, and storing the new value on the storage means; and making the virtual good available for purchase at the new value retrieved from the storage means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A system for trading virtual goods in a game environment, comprising:
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a game engine programmed for; providing a game environment accessible by a plurality of players, including a facility by which a first player can acquire or develop a virtual good, the virtual good having a starting value; receiving via the game environment at least one rating of the virtual good from a second player; automatically increasing or decreasing the starting value as a function of the at least one rating of the virtual good; and making the virtual good available for purchase at the new value; and a storage means in communication with the game engine for; storing the starting value, the at least one rating and the new value. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification