METHODS AND SYSTEMS FOR UTILIZING GLOBAL POSITIONING INFORMATION WITH AN ONLINE GAME
First Claim
Patent Images
1. An Online Game comprising:
- a. A Central Server capable of interacting with a plurality of Local Devices wherein the Central Server utilizes software for the purpose of providing an Online Game;
b. At least one Avatar that is played by a Player using a Local Device;
c. Where the Central Server software administrates the Online Game and determines the outcome of competitions between Avatars;
d. Where the Central Server software determines that an Avatar is eligible to receive a Virtual item based in part on the Avatar successfully completing one or more in-game tasks;
e. A method of determining the Geolocation of at least one of the Local Devices;
f. Wherein the Virtual item eligible to an Avatar is determined by the Central Server software in part based on the Geolocation of the Local Device played by the Player associated with the Avatar;
g. Wherein the Virtual item is associated with a graphical model so that when an Avatar is using the Virtual item the associated graphical model is presented in visual form to other Players in Virtual Proximity to the Avatar;
h. And where the graphical model is associated with a Physical corporation in such a manner as to advertise the corporation.
0 Assignments
0 Petitions
Accused Products
Abstract
We present a system and method for incorporating geolocation information into an online game to enhance the enjoyment of the online game. The geolocation of a player is communicated to the online game servers which modify the gaming environment of the player based on the player'"'"'s current geolocation. If the player changes geolocation, the online game may modify the player'"'"'s gaming experience as the player'"'"'s geolocation changes.
158 Citations
18 Claims
-
1. An Online Game comprising:
-
a. A Central Server capable of interacting with a plurality of Local Devices wherein the Central Server utilizes software for the purpose of providing an Online Game; b. At least one Avatar that is played by a Player using a Local Device; c. Where the Central Server software administrates the Online Game and determines the outcome of competitions between Avatars; d. Where the Central Server software determines that an Avatar is eligible to receive a Virtual item based in part on the Avatar successfully completing one or more in-game tasks; e. A method of determining the Geolocation of at least one of the Local Devices; f. Wherein the Virtual item eligible to an Avatar is determined by the Central Server software in part based on the Geolocation of the Local Device played by the Player associated with the Avatar; g. Wherein the Virtual item is associated with a graphical model so that when an Avatar is using the Virtual item the associated graphical model is presented in visual form to other Players in Virtual Proximity to the Avatar; h. And where the graphical model is associated with a Physical corporation in such a manner as to advertise the corporation. - View Dependent Claims (2, 3, 4, 5)
-
-
6. An Online Game comprising:
-
a. A Central Server capable of interacting with a plurality of Local Devices wherein the Central Server utilizes software for the purpose of providing an Online Game; b. At least one Avatar that is played by a Player using a Local Device; c. Where the Central Server software administrates the Online Game and determines the outcome of competitions between Avatars; d. A method of determining the Geolocation of at least one of the Local Devices; e. Where the Central Server utilizes at least one database wherein the database contains one or more graphical models that may be presented to Players as part of the in-game environment for the Online Game; f. Where the Avatar is associated with one or more graphical models from the database; g. Wherein a Virtual item is associated with an Avatar; h. Wherein the Virtual item is associated with at least one graphical model; i. Wherein the graphical model is selected from the database or modified in part based on the Geolocation of the Player associated with the Avatar; j. And wherein the selection or modification of the graphical model incorporates one or more features for the purpose of advertising a Physical corporation. - View Dependent Claims (7, 8, 9, 10)
-
-
11. An Online Game comprising:
-
a. A Central Server capable of interacting with a plurality of Local Devices wherein the Central Server utilizes software for the purpose of providing an Online Game; b. At least one Avatar that is played by a Player using a Local Device; c. Where the Central Server software administrates the Online Game and determines the outcome of competitions between Avatars; d. Where the Central Server software determines that an Avatar is eligible to receive a Virtual item based in part on the outcome of a competition between Avatars; e. A method of determining the Geolocation of at least one of the Local Devices; f. Where the Central Server provides one or more benefits to at least one Player or Player controlled Avatar wherein the benefits are determined in part based on the Player'"'"'s Geoproximity to a predetermined Geolocation; g. And where the predetermined Geolocation is associated with a Physical corporation. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
-
Specification