Social Enablement of Mobile Casual Games Enabling Mobile Users to Connect Within and Outside Games with Other Mobile Users, brands, game developers, and Others Online, on Mobile Devices, and in Social Networks
First Claim
1. A method for social enablement of mobile casual games enabling mobile users to connect within and outside games with other mobile users, brands, game developers, and others online, on mobile devices, and in social networks using a social enablement platform (SEP) recorded on computer-readable medium and capable of execution by a computer comprising the steps of:
- providing SEP for brands, location based services providers (LBS), game developers, and gamers;
using a social engagement platform software development kit (SEP SDK) consisting of computer software code that can be embedded by them into the software code of the game, where in, the game developer can do one or more of the following including but not limited to;
connecting existing and future games of game developer to the SEP using SEP SDK;
registering with SEP;
exchanging game points into SEP points using the points conversion engine in SEP (PCE);
allowing a gamer to exchange SEP points accrued into the purchase of games sponsored by the game developer;
exchanging SEP points accrued into redemption of rewards and promotions by brands that have high affinity to the gamer'"'"'s profile as determined by the offer recommendation engine in SEP (ORE);
exchanging SEP points accrued into redemption of rewards and promotions by LBS that have high affinity to the gamer'"'"'s profile as determined by ORE;
staking SEP points to participate in a challenge and gain additional SEP points from the challenge if the gamer wins that challenge; and
staking SEP points into a challenge and start a challenge by inviting his/her friends in SEP and other social networks to stake their SEP points into the challenge, where in, the winner of the challenge gains all the SEP points staked by the participants of the challenge.
1 Assignment
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Accused Products
Abstract
A gamer engagement platform within games and social networks to engage gamers in novel ways during the game play and during interstitial periods between game level transitions to promote loyalty to games while exposing them gracefully the rewards and advertisements of brands and location based service providers with whom they are likely to have high affinity on just-in-time and just-in-location basis, whether the games are being played online or offline. Gamer can invite friends in platform and social networks for social game challenge across heterogeneous games. Brands, location based service providers, and game developers can conduct and track campaigns using the optimized points conversion engine and offer recommendation engine of the platform. Software code embedded in the games conducts campaigns during game play and interstitial times during game level transitions to convert game points earned into platform points that can be exchanged by gamer to redeem rewards in-game or later.
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Citations
20 Claims
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1. A method for social enablement of mobile casual games enabling mobile users to connect within and outside games with other mobile users, brands, game developers, and others online, on mobile devices, and in social networks using a social enablement platform (SEP) recorded on computer-readable medium and capable of execution by a computer comprising the steps of:
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providing SEP for brands, location based services providers (LBS), game developers, and gamers; using a social engagement platform software development kit (SEP SDK) consisting of computer software code that can be embedded by them into the software code of the game, where in, the game developer can do one or more of the following including but not limited to; connecting existing and future games of game developer to the SEP using SEP SDK; registering with SEP; exchanging game points into SEP points using the points conversion engine in SEP (PCE); allowing a gamer to exchange SEP points accrued into the purchase of games sponsored by the game developer; exchanging SEP points accrued into redemption of rewards and promotions by brands that have high affinity to the gamer'"'"'s profile as determined by the offer recommendation engine in SEP (ORE); exchanging SEP points accrued into redemption of rewards and promotions by LBS that have high affinity to the gamer'"'"'s profile as determined by ORE; staking SEP points to participate in a challenge and gain additional SEP points from the challenge if the gamer wins that challenge; and staking SEP points into a challenge and start a challenge by inviting his/her friends in SEP and other social networks to stake their SEP points into the challenge, where in, the winner of the challenge gains all the SEP points staked by the participants of the challenge. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification