MATCHING ADVERTISING TO GAME PLAY CONTENT
First Claim
Patent Images
1. A method comprising:
- receiving a user move from a device engaged in a game session;
retrieving, by at least one processor, an advertisement associated with the user move from a database having stored user moves and associated advertisements; and
transmitting the advertisement to the device for display.
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Abstract
An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user'"'"'s gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move.
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Citations
22 Claims
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1. A method comprising:
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receiving a user move from a device engaged in a game session; retrieving, by at least one processor, an advertisement associated with the user move from a database having stored user moves and associated advertisements; and transmitting the advertisement to the device for display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer-readable storage medium embodying a set of instructions, that when executed by at least one processor, causes the at least one processor to perform operations comprising:
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receiving a user move from a device engaged in a game session; retrieving an advertisement associated with the user move from a database having stored user moves and associated advertisements; and transmitting the advertisement to the device for display. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21)
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22. A system comprising:
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a game play server configured to provide game play interaction through a network connection to at least one client machine; a game data storage module configured to store game play data associated with a game session with the at least one client machine; an ad server configured to provide a selected advertisement to the at least one client machine and retain a stored user move corresponding to a predefined game play move; and a priority module configured to determine an optimal advertisement according to a predefined selection criterion and to transmit the determined optimal advertisement to be displayed by the at the least one client machine.
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Specification