METHOD AND SYSTEM FOR PROVIDING A NETWORK GAMING SYSTEM
First Claim
1. A method for providing a game system accessible over a wide area network by a plurality of users, comprising the steps:
- receiving an identification of a user at a server;
retrieving a number of units associated with the user;
providing the number of units to a game client of the user;
updating the number of units associated with the user based on a game activity of the user;
receiving a request for at least one item that can be obtained by the user within the game system; and
deducting from the number of units a specified number of units responsive to the step of receiving a request.
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Accused Products
Abstract
A method and system for providing a network gaming system is disclosed. The system comprises at least one database server accessible through a wide area network for storing account information for the users, the database server being configured for communicating with at least one game server supporting at least one game on a client, for providing at least a portion of the account information to the game server upon receiving a user identification from the game server, and for updating the account information by the at least one database server upon receiving an update from the game server either during or after completion of a game play by one the users.
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Citations
30 Claims
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1. A method for providing a game system accessible over a wide area network by a plurality of users, comprising the steps:
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receiving an identification of a user at a server; retrieving a number of units associated with the user; providing the number of units to a game client of the user; updating the number of units associated with the user based on a game activity of the user; receiving a request for at least one item that can be obtained by the user within the game system; and deducting from the number of units a specified number of units responsive to the step of receiving a request. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for providing a multi-player game system in which a user at a client interacts in a game accessible over a wide area network by a plurality of users, the method comprising:
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receiving identification information associated with the user at a first server; retrieving account information associated with the user from a second server; sending at least a portion of the account information to the client of the user; receiving updates from the client at the first server for updating the information associated with the user on the second server. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A network gaming system for providing at least one game to a plurality of users at different locations comprising:
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at least one database server accessible through a wide area network for storing account information for each of the plurality of users, wherein said at least one database server is configured for communicating with at least one game server supporting the at least one game on a client, wherein the at least one database server is configured to provide at least a portion of the account information to the game server upon receiving a user identification from the at least one game server, and wherein the account information is updated by the at least one database server upon receiving an update from the game server either during or after completion of a game play by one of said plurality of users. - View Dependent Claims (25, 26, 27, 28, 30)
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29. The network gaming system of 24 wherein said account information comprises information regarding prior game play by the user.
Specification