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Method and system to create three-dimensional mapping in a two-dimensional game

  • US 20120270653A1
  • Filed: 04/20/2012
  • Published: 10/25/2012
  • Est. Priority Date: 04/25/2011
  • Status: Active Grant
First Claim
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1. A method to enable a game application, characterizable in at least three game-world (xv,yv,zv,) coordinates and an implicit fourth (tv) time coordinate, executed by a device coupled to a display, to respond to at least three-dimensional (xw,yw,zw) input and an implicit fourth (tw) time input generated from a player interacting with said game application, to enable said game application to present player-interactable depth on said display, the method including the following steps:

  • (a) acquiring (xw,yw,zw,tw) data representing player interaction with said game application;

    (b) mapping and transforming acquired said (xw,yw,zw,tw) data and virtual game-world (xv,yv,zv,tv) coordinates into a unified four dimensional scaled coordinate system (xu,yu,zu,tu);

    (c) using at least one of mapped and scaled said unified-world (xu,yu,zu,tu) coordinates to cause said game application to react to said (xw,yw,zw) data acquired at step (a); and

    (d) causing said game application to render at least one image on said display responsive to step (c);

    wherein said display and game interaction is rendered from a perception viewpoint of said player; and

    wherein said game application is characterized by a representation selected from a group consisting of (i) a two-dimensional virtual representation, and (ii) a three-dimensional virtual representation.

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