MANUAL AND CAMERA-BASED AVATAR CONTROL
First Claim
1. A method of controlling a computer game system comprising:
- receiving a stream of images from an image capture device depicting at least one player of a game;
determining a part position of the player by analyzing the stream of images;
receiving player manual input from a hand operated controller operated by the player;
displaying a computer game at a display being viewed by the at least one player the display comprising at least one avatar and an environment;
checking that a plurality of player conditions are met;
controlling the display of the avatar, once the player conditions are met, on the basis of both the determined player part position and the manual input from the controller.
2 Assignments
0 Petitions
Accused Products
Abstract
Manual and camera-based avatar control is described for example, in computer game systems. In one embodiment, an image capture system tracks motion of a player'"'"'s arm holding a real world object and the player also makes input to the game system at the same time, using a manual controller. In an example, tracked motion of a player'"'"'s arm is used to control aim of a virtual dart in a game display and the player makes manual input at the controller to fire the dart. In various embodiments, position of a part of a player is detected and mapped to screen space using a mapping function which may vary. For example, a mapped position of a player'"'"'s hand in screen space is used to control the position of an avatar'"'"'s hand by extending the avatar'"'"'s arm. In examples, conditions are met before camera-based control of an avatar.
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Citations
20 Claims
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1. A method of controlling a computer game system comprising:
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receiving a stream of images from an image capture device depicting at least one player of a game; determining a part position of the player by analyzing the stream of images; receiving player manual input from a hand operated controller operated by the player; displaying a computer game at a display being viewed by the at least one player the display comprising at least one avatar and an environment; checking that a plurality of player conditions are met; controlling the display of the avatar, once the player conditions are met, on the basis of both the determined player part position and the manual input from the controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer game system comprising:
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an image capture device arranged to receive a stream of images depicting at least one player of a game; a processor arranged to determine a part position of the player by analyzing the stream of images; an input arranged to receive player manual input from a hand operated controller; the processor being arranged to check that a plurality of player conditions are met; an output arranged to display a computer game at a display being viewed by the at least one player the display comprising at least one avatar and an environment; the processor being arranged to control the display of the avatar, once the player conditions are met, on the basis of both the determined player part position and the manual input from the controller. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A method of controlling a computer game system comprising:
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receiving a stream of images from an image capture device depicting at least one player of a game; tracking motion of a part of the player by analyzing the stream of images; receiving player manual input from a hand operated controller operated by the player; displaying a computer game at a display being viewed by the at least one player the display comprising at least one avatar and an environment; checking that the player has only one hand on the hand operated controller and that the player has one hand greater than a threshold distance away from the controller and if so, controlling the display of the avatar on the basis of both the tracked motion of a part of the player and the manual input from the controller - View Dependent Claims (20)
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Specification