Manual and Camera-based Game Control
First Claim
1. A method of controlling a computer game system comprising:
- receiving a stream of images from an image capture device depicting at least one player of a game;
recognizing a gesture of the player by analyzing the stream of images;
receiving player manual input from a hand operated controller operated by the player;
displaying a computer game comprising at least two objects at a display being viewed by the at least one player;
controlling the display of one of the objects of the computer game on the basis of the recognized gesture and controlling the display of the other object of the computer game on the basis of the manual input from the controller.
3 Assignments
0 Petitions
Accused Products
Abstract
Manual and camera-based game control is described. In one embodiment, a game system receives an image stream depicting a player of a game and also receives manual input from a hand operated controller used by the player. In an example, the manual input may be used to control an avatar and the image stream is used to recognize gestures of the player and control background objects in the game using the recognized gestures. For example, by using gestures such as head rotations the player'"'"'s hands are free to continue operating a hand-held controller and the player has increased control and an immersive game play experience. In various embodiments, methods for detecting head gestures from image streams in real time are described such as tracking velocity of player'"'"'s heads and motion through quadrants of an image stream.
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Citations
20 Claims
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1. A method of controlling a computer game system comprising:
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receiving a stream of images from an image capture device depicting at least one player of a game; recognizing a gesture of the player by analyzing the stream of images; receiving player manual input from a hand operated controller operated by the player; displaying a computer game comprising at least two objects at a display being viewed by the at least one player; controlling the display of one of the objects of the computer game on the basis of the recognized gesture and controlling the display of the other object of the computer game on the basis of the manual input from the controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer game system comprising:
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an image capture device arranged to receive a stream of images depicting at least one player of a game; a gesture recognition engine arranged to recognizing a gesture of the player by analyzing the stream of images; an input arranged to receive player manual input from a hand operated controller; an output arranged to display a computer game comprising at least two objects at a display being viewed by the at least one player; a processor arranged to control the display of one of the objects of the computer game on the basis of the recognized gesture and controlling the display of the other object of the computer game on the basis of the manual input from the controller. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A method of controlling a computer game system comprising:
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receiving a stream of images from an image capture device depicting at least one player of a game; recognizing a gesture of the player by analyzing the stream of images, the gesture not requiring use of at least one of the player'"'"'s hands; receiving player manual input from a hand operated controller operated by the player at the same time as recognizing the gesture; displaying a computer game, comprising an avatar in an environment having at least one background object; controlling the display of the avatar using the manual input from the controller and controlling the display of the background object in the environment using the recognized gesture. - View Dependent Claims (19, 20)
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Specification