METHODS AND APPARATUS FOR EDUCATING
First Claim
1. A method of educating an individual comprising:
- providing a trading card game having a plurality of trading cards with each card containing educational information thereon; and
awarding the individual points, currency or victories based on how the trading cards are played.
2 Assignments
0 Petitions
Accused Products
Abstract
A method of educating includes providing a collectible trading card game with a plurality of trading cards. Each card may contain educational information including a consonant, vowel, number or mathematical operator and the cards are used to form a properly spelled word or to form a mathematically correct equation. In some forms, the method includes providing a game with a playing field and a set of game components with game component types having a predetermined power for affecting play of the game by affecting a power, effect, or value of the game component. The level of skill necessary to play the game may be varied by selectively implementing or disregarding the predetermined power of the game components. An educational game includes first and second game components with different expressions, powers, point values, and identifiers for distinguishing game components and facilitating game play.
20 Citations
18 Claims
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1. A method of educating an individual comprising:
- providing a trading card game having a plurality of trading cards with each card containing educational information thereon; and
awarding the individual points, currency or victories based on how the trading cards are played. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
- providing a trading card game having a plurality of trading cards with each card containing educational information thereon; and
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18. A method of facilitating learning using an educational game, comprising:
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providing a user with a game having a playing field and a set of game components, wherein the set of game components comprises a first game component type having a first expression portion and second game component type having a second expression portion, wherein the first and second game component types have a predetermined power for affecting play of the game by affecting a power, effect, or value of a game component; adjusting the level of skill necessary to play the game by selectively implementing or disregarding the predetermined power of the of the first and second game components; and instructing the user to combine the first and second game components to form an expression from at least the first and second expression portions.
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Specification